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Necromancers-Tower

My first attempt at making a proper game using Unity. It's a wave defence game where enemies try to destroy a tower. The player controls a mobile ground unit (moved using the keyboard) that autoattacks when an enemy comes into range. The player also uses the cursor to shoot from the tower itself.

I learnt a lot about designing methods, finding and fixing bugs, and how much work it takes to develop something that's even the tiniest bit worthwhile.

gameplay demo