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[CHANGED]
- optimized liberty counting algorithm REFS #12@4h
- tweaked some parameters for UC-tree enlargement/monte-carlo-playout-ratio REFS #12@1h
[ADDED]
- commentary REFS #4@1h
[FIXED]
- fixed a bug where a node could still get new subnodes after both players passed REFS #5@2h
UnitTests:
[ADDED]
- initial unittest commit, first two tests :) REFS #13@1h
[FIXED]
- heavy synchronization in MC-playout due to massive memory allocation, fixed by avoiding a lot of allocs and using state diffs instead CLOSES#15@12h
[CHANGED]
- minor optimizations REFS #12@1h
- cleaned and documented constants REFS #4@1h
- a lot of minor reworks, cleaning and stuff REFS #4@1h
[ADDED]
- new MonteCarlo playout method with universal heuristic support
- multithreading support REFS #12@3hCLOSES#7@8H
- some example heuristics CLOSES#9 @ 1h REFS #7@1h
Log the commits against this ticket, if you're doing algorithm optimization work
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