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Generic speed improvement/optimization ticket #12

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kalliduz opened this issue May 2, 2018 · 0 comments
Open

Generic speed improvement/optimization ticket #12

kalliduz opened this issue May 2, 2018 · 0 comments
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@kalliduz
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kalliduz commented May 2, 2018

Log the commits against this ticket, if you're doing algorithm optimization work

@kalliduz kalliduz self-assigned this May 2, 2018
kalliduz added a commit that referenced this issue May 2, 2018
[CHANGED]
- optimized liberty counting algorithm REFS #12 @4h
- tweaked some parameters for UC-tree enlargement/monte-carlo-playout-ratio REFS #12 @1h
[ADDED]
- commentary REFS #4 @1h
[FIXED]
- fixed a bug where a node could still get new subnodes after both players passed REFS #5 @2h

UnitTests:
[ADDED]
- initial unittest commit, first two tests :) REFS #13 @1h
kalliduz added a commit that referenced this issue May 10, 2018
[FIXED]
- heavy synchronization in MC-playout due to massive memory allocation, fixed by avoiding a lot of allocs and using state diffs instead CLOSES #15 @12h
[CHANGED]
- minor optimizations REFS #12 @1h
- cleaned and documented constants REFS #4 @1h
- a lot of minor reworks, cleaning and stuff REFS #4 @1h
[ADDED]
- new MonteCarlo playout method with universal heuristic support
- multithreading support REFS #12 @3h
CLOSES #7 @8H
- some example heuristics CLOSES #9 @ 1h REFS #7 @1h
kalliduz added a commit that referenced this issue May 10, 2018
[ADDED]
- HasLiberties function for optimized libertycheck, replaces CountLiberties() = 0 calls REFS #12 @1h
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