Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The rough fast score estimation used for playout is currently also used for MCTS and actual win-calculation #16

Open
kalliduz opened this issue May 15, 2018 · 0 comments
Assignees
Labels
bug Something isn't working

Comments

@kalliduz
Copy link
Owner

For playouts it's fine to use a fast algorithm that only counts stones and their direct neighbours, since the playout normally continues until everything is settled in a trivial way.

Unfortunately, there is no exact score calculation, which should be used after two play pass in the actual game.

It should also consider liberties that are only surrounded by other liberties, so we need some advanced distance/direction calculation for these fields.

This also leads to faulty decisions of pass moves in the tree. So we need to apply it there too, after two player passed in a node.

@kalliduz kalliduz added the bug Something isn't working label May 15, 2018
@kalliduz kalliduz self-assigned this May 15, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant