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Not getting button work #3

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RYG81 opened this issue Feb 27, 2019 · 8 comments
Closed

Not getting button work #3

RYG81 opened this issue Feb 27, 2019 · 8 comments

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@RYG81
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RYG81 commented Feb 27, 2019

Hi, I am trying a little complex UI here.
t1.zip
I have named layers quiet similar to your layer naming but in my case, I am not getting button script added on button layers.
Can you help?

Google Translate to Chines -
Hāi, wǒ zài zhèlǐ chángshì yīxiē fùzá de UI.
T1.Zip
wǒ yǐjīng jiāng tú céng mìngmíng wèi lèisì yú nín de tú céng mìngmíng, dàn zài wǒ de qíngkuàng xià, wǒ méiyǒu zài ànniǔ tú céng shàng tiānjiā ànniǔ jiǎoběn.
Nǐ néng bāng wǒ ma?

@kyubuns
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kyubuns commented Feb 28, 2019

Sorry for no english readme.
You need change button group name to "~~~Button" in psd. (must be suffix)
For example "Buttonmake order" -> "MakeOrderButton", the gameobject has Button Component.
8 2019-03-01 00-54-58
unity 2018 2 20f1 64bit - sample unity - unity - pc mac linux standalone opengl 4 1 2019-03-01 00-57-31

@RYG81
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RYG81 commented Mar 1, 2019

I do have named it but will try again.
Thanks.

@RYG81
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RYG81 commented Mar 1, 2019

It worked and I now understand the basic of it. Will try help you on creating documentation and example PSD and UI files. But will take time.

@kyubuns
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kyubuns commented Mar 2, 2019

Thank you very much!
I'm looking forward to it!

@kyubuns kyubuns closed this as completed Mar 2, 2019
@RYG81
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RYG81 commented Mar 2, 2019

Hi Sorry for opening it again. Can you please work on better import and auto update of content? AS dragging stuff from explorer does not feel good.

@kyubuns
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kyubuns commented Mar 2, 2019

OK, I recommend that you set the output directory (by PhotoshopScript) as import directory.
Now all you need to do is run baum script on Photoshop, reimport on Unity. (You don't need drag on explorer.)
There is one problem. If you run reimport on Unity before complete baum script, fail create prefab.

I think that this is bother too.
I create new issue about this problem. #5

@RYG81
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RYG81 commented Mar 4, 2019

slider_test.zip
Trying to get unity like the slider but it's just regular fill slider. How can we create a slider with head similar to unity UI system? I have attached a file for same to test.

@kyubuns kyubuns mentioned this issue Mar 5, 2019
@kyubuns
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kyubuns commented Mar 5, 2019

Sorry, Slider head (called Handle by Unity) is not implemented yet.
I create new issue -> #6

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