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The current implementation requires explicitly writing a path for loading textures in the GUI. This should be replaced with a more user-friendly component that allows users to choose a file using a window explorer.
// Example of the current implementation (lines 213-216)let(_, tileset_width, tileset_height) = load_texture_from_path("your_path_to_tilemap.png")?;// ... rest of the code
Proposed Solution:
Replace the explicit path string with a file chooser component that opens a window explorer to select the texture file. This will improve the usability of the GUI.
Steps to Reproduce:
Open the application.
Navigate to the texture loading section in the GUI.
Notice the requirement to manually enter the texture path.
Expected Behavior:
The GUI should present a button or similar component that opens a file chooser dialog, allowing the user to select the texture file from the file system.
The text was updated successfully, but these errors were encountered:
Description:
The current implementation requires explicitly writing a path for loading textures in the GUI. This should be replaced with a more user-friendly component that allows users to choose a file using a window explorer.
Affected Lines of Code:
File: src/gui/gui.rs
Lines: 213-216
Current Code:
Proposed Solution:
Replace the explicit path string with a file chooser component that opens a window explorer to select the texture file. This will improve the usability of the GUI.
Steps to Reproduce:
Expected Behavior:
The GUI should present a button or similar component that opens a file chooser dialog, allowing the user to select the texture file from the file system.
The text was updated successfully, but these errors were encountered: