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BlackJack.py
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BlackJack.py
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import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values ={'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10,
'Queen':10, 'King':10, 'Ace':11}
playing = True
class Card(): #*here trying to make a all single cards
def __init__ (self,suit,rank):
self.suit = suit #*deifining the suit.
self.rank = rank #*deifining the rank.
def __str__ (self):
return self.rank + " of " + self.suit #*Manking a card.
#print(suits[0])
#print(ranks[0])
#two_hearts = Card(suits[0], ranks[0])
#print(two_hearts)
#print(two_hearts.value)
class Deck:
def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit,rank)) # build Card objects and add them to the list
def __str__(self):
deck_comp = '' # start with an empty string
for card in self.deck:
deck_comp += '\n '+card.__str__() # add each Card object's print string
return 'The deck has:' + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
single_card = self.deck.pop()
return single_card
#test_deck = Deck()
#test_deck.shuffle()
#print(test_deck)
class Hand:
def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces
def add_card(self,card):
self.cards.append(card)
self.value += values[card.rank]
#track of aces.
if card.rank == "Ace" :
self.aces += 1
# IF TOTAL VALUE > 21 AND I STILL HAVE AN ACE
# THAN CHANGE MY ACE TO BE A 1 INSTEAD OF AN 11
def adjust_for_ace(self):
while self.value > 21 and self.aces:
self.value -= 10
self.aces -= 1
#test_deck = Deck()
#test_deck.shuffle()
#print(test_deck)
#player1 = Hand()
#print(player1.add_card(test_deck.deal()))
#print(player1.value)
class Chips:
def __init__(self):
self.total = 100 # This can be set to a default value or supplied by a user input
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
def take_bet(chips):
while True:
try:
chips.bet = int(input("How much chips would you like to bet? "))
except ValueError:
print("Please enter a valide number only!")
else:
if chips.bet > chips.total:
print("sorry you don't have enough chips for bet ",chips.total)
else:
break
def hit(deck,hand):
single_card = deck.deal()
hand.add_card(single_card)
hand.adjust_for_ace()
def hit_or_stand(deck,hand):
global playing # to control an upcoming while loop
while True:
x = input("Would you like to Hit or Stand? Enter 'h' or 's' ")
if x[0].lower() == 'h':
hit(deck,hand) # hit() function defined above
elif x[0].lower() == 's':
print("Player stands. Dealer is playing.")
playing = False
else:
print("Sorry, please try again.")
continue
break
def show_some(player,dealer):
#dealer.cards[0]
print("\n Dealer's Hand: ")
# Show only ONE of the dealer's cards
print("First card hidden!")
print(dealer.cards[1])
# Show all (2 cards) of the player's hand/cards
print("\n in Player's hand: ",*player.cards, sep= "\n")
def show_all(player,dealer):
# show all the dealer's cards
print("\n in Dealer's hand: ",*dealer.cards, sep= "\n")
# calculate and display value (J+K == 20)
print("Dealer's hand =",dealer.value)
# show all the players cards
print("\n in Player's hand: ",*player.cards, sep= "\n")
# calculate and display value (J+K == 20)
print("player's hand =",player.value)
def player_busts(player,dealer,chips):
print("Player Busted!")
chips.lose_bet()
def player_wins(player,dealer,chips):
print("Player Wins!")
chips.win_bet()
def dealer_busts(player,dealer,chips):
print("Dealer Busted!")
chips.win_bet()
def dealer_wins(player,dealer,chips):
print("Dealer Wins!")
chips.lose_bet()
def push(player,dealer):
print("Dealer and Player Tie! PUSH")
while True:
# an opening statement
print("Welcome to BLACKJACK!")
# Create & shuffle the deck, deal two cards to each player
deck = Deck()
deck.shuffle()
player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())
dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
# Set up the Player's chips
player_chips = Chips()
# Prompt the Player for their bet
take_bet(player_chips)
# Show cards (but keep one dealer card hidden)
show_some(player_hand,dealer_hand)
while playing: # recall this variable from our hit_or_stand function
# Prompt for Player to Hit or Stand
hit_or_stand(deck,player_hand)
# Show cards (but keep one dealer card hidden)
show_some(player_hand,dealer_hand)
# If player's hand exceeds 21, run player_busts() and break out of loop
if player_hand.value > 21:
player_busts(player_hand,dealer_hand,player_chips)
break
# If Player hasn't busted, play Dealer's hand until Dealer reaches 17
if player_hand.value <= 21:
while dealer_hand.value < player_hand.value:
hit(deck,dealer_hand)
# Show all cards
show_all(player_hand,dealer_hand)
# Run different winning scenarios
if dealer_hand.value > 21:
dealer_busts(player_hand,dealer_hand,player_chips)
elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand,dealer_hand,player_chips)
elif dealer_hand.value < player_hand.value:
player_wins(player_hand,dealer_hand,player_chips)
else:
push(player_hand,dealer_hand)
# Inform Player of their chips total
print("\n player total chipa are:",player_chips.total)
# Ask to play again
new_game = input("Would you like to play another hand? y or n: ")
if new_game[0].lower()== "y":
playing = True
continue
else:
print("Thankyou for playing!")
break