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This is a 2D sidescroller game I'm making for a Game Programming Class

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mcdenhoed/redo

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REDO Game

This game is written in Python and uses the pygame engine. Thus, both Python and pygame need to be installed to run this game.

More information about the game's development is at the project page for the game.

Controls

WASD to move. to jump. Space to start/stop recording.

Licensing

All code is BSD licensed.

What's next for the project?

Lots (once I get the time)! Right now my main concerns are...

Crushing Bugs

There's some killer bugs in there. One of the most mysterious is slight variations in the motion of the recordings. I think it might be due to some sort of weird rounding error involving camera motion. I might define everything in terms of a universal coordinate system instead of the relative one I'm using now. Not sure if it will help. This is the main bug I see. There is also some jittering which I think can be fixed by reordering some of the stuff that I did collision detection with.

Polish

I might refine the controls more to make it more playable. I'm also thinking of adding some visual flaire, like some fake bloom filters (using a pre-made image instead of a black rectangle, for instance. Also, I might add in the paralax background that the java version had. What I think might be fun is if the next levels can be seen in the background as the user plays through a given level. Just a thought. I also want to add little flourishes like maybe a small cloud of tiny rectangles from the player upon a jump. We shall see.

Integration

I want menus. I think I also want to integrate the level editor with the actual game. Maybe I can see if I can get rid of some of that filler code and use REAL platforms and players and stuff instead of those dumb placeholder classes. Just a thought.

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This is a 2D sidescroller game I'm making for a Game Programming Class

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