Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiple invocations for compute shaders #3

Closed
mmoult opened this issue May 29, 2024 · 1 comment
Closed

Multiple invocations for compute shaders #3

mmoult opened this issue May 29, 2024 · 1 comment
Assignees
Labels
enhancement New feature or request

Comments

@mmoult
Copy link
Owner

mmoult commented May 29, 2024

Compute shaders may need multiple invocations. It would be best to handle these in parallel which would make barriers much simpler. The difficult part will be diverging control flow and handling multiple data arrays.

Compute shaders should still have 1 input and 1 output despite running multiple invocations. No plans to implement multiple invocations of fragment or vertex shaders since it wouldn't save much work (only parsing of the program I think).

@mmoult mmoult added the enhancement New feature or request label May 29, 2024
@mmoult mmoult self-assigned this Jun 26, 2024
@mmoult
Copy link
Owner Author

mmoult commented Jul 7, 2024

Basic support added with this commit:
892f68b

File another ticket with specific features, if necessary.

@mmoult mmoult closed this as completed Jul 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant