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total_populations need to change with mortality #193

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petrasovaa opened this issue Apr 13, 2023 · 1 comment
Open

total_populations need to change with mortality #193

petrasovaa opened this issue Apr 13, 2023 · 1 comment
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@petrasovaa
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As far as I understand, total_populations should be changing when hosts die, probably with movements too? Right now, total_populations is not being changed but it is not const in run_step.

@petrasovaa petrasovaa added the bug Something isn't working label Apr 13, 2023
@ChrisJones687
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We have been using total_populations in all of our models thus far as the max value across the landscape. Typically, this is 100, and our host layer is treated as a percentage of the total area based on how our host maps are made. We could probably make this a single value that doesn't change across the landscape to save on memory.

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