-
Notifications
You must be signed in to change notification settings - Fork 68
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## [1.17.5-preview] - 2021-02-08 - Fixed performance issue when disabling "Addressable" for multiple Assets in the Inspector. - Added option to set the build path of addressables_content_state.bin file. - The buildlogtep.json file is not generated when building the catalog bundle. - Fixed invalid handle exception getting thrown when static AssetReferences were used with domain reload turned off - Fixed catalog using invalid load path for Groups built with "bundle naming mode" "Filename". - Added option to set custom prefix on the unitybuiltinshader AssetBundle - Added documentation explaining how dependencies affect Content Update - Sub-assets with arbitrary main type can now be assigned to an asset reference if types match
- Loading branch information
Unity Technologies
committed
Feb 8, 2021
1 parent
579a538
commit 9d20348
Showing
24 changed files
with
550 additions
and
118 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.