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Releases: needle-mirror/com.unity.addressables

2.2.2

03 Jul 16:08
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[2.2.2] - 2024-06-26

  • Fix KeyNotFoundException when clicking on local bundles in the profiler.
  • Fix bundles incorrectly marked as released in the Profiler when they are still active
  • Improved error message when trying to load a catalog in an unexpected file format.
  • Fixed issue where operation that uses WaitForCompletion can timeout much earlier than it should.
  • The build scripts were reworked so that you can extend them or copy them outside the package without having to fork the entire package.
  • A Version field was added to the Addressables object for getting the package version in the Editor.
  • Fixed an issue where tearing down the Addressables instance could happen before user tear down code was getting called.
  • Sort collections to make serialized editor files deterministic
  • Fixed issue where labels on an addressable sub-entry are incorrectly added to the former parent entry.
  • Added support for calling Release() on AsyncOperationHandles directly that couldn't before.
  • Fixed sub-object loading from AssetReferences for types that are not Sprites in a SpriteAtlas.

1.21.21

15 May 16:07
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[1.21.21] - 2024-05-03

  • Fix "Unable to verify target bucket for Remote Catalog: Not Found. Object could not be found" error
  • Fixed caching to prevent unnecessary refreshing of bucket data.

2.1.0

19 Apr 14:07
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[2.1.0] - 2024-03-19

  • Fix "Unable to verify target bucket for Remote Catalog: Not Found. Object could not be found" error
  • Fixed caching to prevent unnecessary refreshing of bucket data.
  • Sort collections on serialization to prevent unecessary merge conflicts
  • Add warnings and documentation to make it clear you need to release the handle from LoadDependenciesAsync

1.21.20

12 Feb 12:07
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[1.21.20] - 2024-02-08

  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
  • Fixed catalogs to use back slashes rather than forward slashes for android builds.
  • Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.
  • Prevent a KeyNotFoundException from being logged to the console.
  • Fix error message to report not found when loading non-Addressable asset by guid
  • Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
  • Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
  • Added note about the limitations of the Check for Content Update Restrictions tool.
  • Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
  • Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
  • Add logging of catalog and asset bundle http operations.
  • Add UI to trigger CCD management API http call logging (requires newer CCD package)
  • CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
  • CCD Manager is built when using the Build to CCD and the standard Build content menu
  • Add support for CCD Management SDK 3.0

2.0.8

09 Feb 11:07
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[2.0.8] - 2024-01-19

  • Documents the behavior of using WaitForCompletion while a bundle is being unloaded.
  • Prevent a KeyNotFoundException from being logged to the console.
  • Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
  • Fix error message to report not found when loading non-Addressable asset by guid
  • Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
  • Fixed an issue the error "Cannot read BuildLayout header, BuildLayout has not open for a file" would occur after a build
  • Added note about the limitations of the Check for Content Update Restrictions tool.
  • Fixed issue where an ArgumentException can occur when viewing multiple assets in the Addressables Profiler.

Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
Add logging of catalog and asset bundle http operations.
Add UI to trigger CCD management API http call logging (requires newer CCD package)
CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
CCD Manager is built when using the Build to CCD and the standard Build content menu

[2.0.7] - 2023-12-12

  • Updating ScriptableBuildPipeline reference.

2.0.4

10 Nov 10:08
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[2.0.4] - 2023-10-30

  • Updating ScriptableBuildPipeline reference.

1.21.19

30 Oct 09:07
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[1.21.19] - 2023-10-17

  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
  • Fixed catalogs to use back slashes rather than forward slashes for android builds.
  • Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.

1.21.18

27 Sep 10:08
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[1.21.18] - 2023-09-23

  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming

2.0.3

25 Sep 10:08
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[2.0.3] - 2023-08-27

  • ProfileValueReference.GetValue is now the preferred method of getting bulid and load paths. A new method has been added that allows token evaluation to be toggled on and off. Using this method ensures that custom build and load paths are handled properly.
  • In the Editor when a sprite is no longer available it will be cleared when the property drawer is viewed.
  • Add a SubObjectGUID to sprite atlases and use GUIDs for the runtime loading key if is exists.
  • Catalog hashes get build with the local catalog now. This prevents remote catalogs from getting downloaded if they match what was shipped with a player
  • Added overloads to LoadAssetsAsync to accept a single string as a key
  • Added bundle request retry override.
  • Added shared bundle settings to AddressableAssetSettings. Monoscript bundle is always enabled.
  • Added more BuildLayout public API
  • Fixed issue with misleading error message for loading through asset where the asset is not Addressable in editor.
  • Added in safeguard to prevent Compress Local Catalog option from being on alongside Binary Catalogs
  • Fixed an issue where ResourceLocation would return a useless value when using Binary Catalogs
  • Fixed an issue where there would sometimes be a minor memory leak when using Binary Catalogs
  • Fixed an issue where Binary Catalogs would not be cached properly
  • Fixed a bug where a GUI style was misspelled in the Editor and was recently fixed
  • Fixed an issue where FindAssetEntry returns incorrect values after Undo/Redo
  • Fixed a regression where remote provider failures were not retried.
  • Fixed an issue where a NullReferenceException occurs when inspecting Addressable Settings
  • Fixed an issue where the content update groups list being cutoff by buttons
  • Fixed an issue where an ArgumentException occurs when sorting labels and creating a new group.
  • Fixed an issue where using binary catalogs causes a crash on Android with ARM7.
  • Fixed an issue where a NullReferenceException occurs in GenerateBuildLayout when a group is null.
  • Fixed a bug where Timeout and Redirect Limit were getting serialized to different values from what was allowed in the Group schema
  • DownloadDepedenciesAsync no longer loads asset bundles into memory
  • Fixed issue where ResourceLocations weren't getting compared correctly for properties like AllLocations
  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
  • Fixed an issue where sprites with normal maps would not be built properly
  • Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.
  • Fixed an exception getting thrown in the Addressables Report when drilling into a bundle chain
  • Fixed string deduplication in binary catalogs. Certain data sets were causing data to expand.

1.21.17

25 Aug 10:07
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[1.21.17] - 2023-08-16

  • Fixed issue where sprite is missing normal texture when using "Use Existing Build" build mode
  • Fixed a bug where a GUI style was misspelled in the Editor and was recently fixed
  • Fixed an issue where asset loading would occasionally stop working if domain reload was disabled