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Releases: needle-mirror/com.unity.addressables

0.2.1-preview

25 May 22:26
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[0.2.1-preview] - 2018-07-26

  • smoothed transition from 0.1.x data to 0.2.x data
  • added checks for adding duplicate scenes into the EditorBuildSettings.scenes list
  • fixed exception when deleting group via delete key, added confirmation to all deletions

[0.2.0-preview] - 2018-07-23

  • Fixed bundles being built with default compression instead of compression from settings
  • Fixed bug in tracking loaded assets resulting in not being able to release them properly
  • Added Key property to IAsyncOperation to allow for retrieval of key that requested the operation
  • Added AssetLabelReference to provide inspector UI for selecting the string name of a label
  • Fixed dragging from Resources to a group.
  • Added ability to re-initialize Addressables with multiple runtime data paths. This is to support split projects.
  • Clean up StreamingAssets folder after build/play mode

0.0.27-preview

25 May 22:26
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[0.0.27-preview] - 2018-05-31

  • fixed ResourceManager initialization to work as the stand-alone player

0.0.26-preview

25 May 22:25
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[0.0.26-preview] - 2018-05-24

  • re-added Instantiate(AssetReference) for the sake of backwards compatability.

[0.0.25-preview] - 2018-05-23

  • workaround for engine bug surrounding shader build. Fix to engine is on it's way in.

[0.0.24-preview] - 2018-05-21

  • minor bug fix

[0.0.23-preview] - 2018-05-21

  • new format for content catalogs
  • detects changes in project and invalidates cached runtime data and catalogs
  • data is not copied into StreamingAssets folder when running fast or virtual mode
  • added external AssetEntry collections for use by packages
  • modifying large number of asset entries on the UI is no longer unresponsive
  • added an option to search the asset list in a hierarchical fashion. Helps track down which group an asset is in.
  • many small bug fixes.

0.0.22-preview

25 May 22:25
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[0.0.22-preview] - 2018-05-03

  • dependency update.

[0.0.21-preview] - 2018-05-03

  • fixed build-time object deletion bug.

[0.0.20-preview] - 2018-05-02

  • Added support for extracting Built-In Shaders to a common bundle
  • Added build task for generating extra data for sprite loading edge case
  • fix build related bugs introduced in 0.0.19.

[0.0.19-preview] - 2018-05-01

  • Complete UI rework.
    • Moved all functionality to one tab
    • Preview is a toggle to view in-line.
    • Profiles are edied from second window (this part is somewhat placeholder pending a better setup)
  • Dependency updates
  • Minor cleanup to build scripts

0.0.18-preview

25 May 22:25
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[0.0.18-preview] - 2018-04-13

  • minor bug fixes
  • exposed memory cache parameters to build settings, changed defaults to use LRU and timed releases to make preloading dependencies more effective

[0.0.17-preview] - 2018-04-13

  • added tests
  • fixed bugs
  • major API rewrite
    • all API that deals with addresses or keys have been moved to Addressables
    • LoadDependencies APIs moved to Addressables
    • Async suffix removed from all Load APIs

0.0.16-preview

25 May 22:25
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[0.0.16-preview] - 2018-04-04

  • added BuildResult and callback for BuildScript
  • added validation of instance to scene and scene to instance maps to help debug instances that change scenes and have not been updated
  • added ResourceManager.RecordInstanceSceneChange() method to allow RM to track when an instance is moved to another scene
  • moved variable expansion of location data to startup

0.0.15-preview

25 May 22:25
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[0.0.15-preview] - 2018-03-28

  • added BuildResult and callback for BuildScript

[0.0.14-preview] - 2018-03-20

  • Updated dependencies

0.0.12-preview

25 May 22:25
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[0.0.12-preview] - 2018-03-20

  • Minor UI updates
  • doc updates
  • fixed bug involving caching of "all assets"
  • improved error checking & logging
  • minor bug fixes.

0.0.8-preview

25 May 22:24
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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

[0.0.8-preview] - 2018-02-08

  • Initial submission for package distribution