Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement new map and tileset into Godot #317

Open
moxvallix opened this issue Jul 12, 2021 · 4 comments · May be fixed by #320
Open

Implement new map and tileset into Godot #317

moxvallix opened this issue Jul 12, 2021 · 4 comments · May be fixed by #320

Comments

@moxvallix
Copy link
Member

In order to complete this you will need:

  • Tiled map editor
  • Godot
  • Possibly Inkscape

The new assets will need to be imported using Godot's tile map editor. The layout (not finalised, up for reinterpretation etc) is in a Tiled map format, and the tilemap itself is a PNG made from an SVG.

Tileset (zipped)

@Pythone
Copy link

Pythone commented Jul 12, 2021

ok. I will try to incorporate it

@moxvallix
Copy link
Member Author

I have implemented 2 rooms of this so far.

@nicemicro
Copy link
Contributor

I have implemented 2 rooms of this so far.

You can make a "WIP" pull request if you feel comfortable sharing.

@moxvallix
Copy link
Member Author

Yeah good idea.

I'll do that now.

@moxvallix moxvallix linked a pull request Nov 15, 2021 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants