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Multiple Sampler States with the same external referenced texture (Editor Import only) #107

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pfcDorn opened this issue Aug 16, 2023 · 0 comments

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@pfcDorn
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pfcDorn commented Aug 16, 2023

When a gltf/glb file referencing a texture asset, it only support the sampler state of this texture.
To use multiple Sampler States with the same texture, it would required to make a copy of the texture (or maybe a custom sampling in shader?)
WrapMode.zip

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