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Export KHR_animation_pointer only for animations that require it to increase compatibility #84

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hybridherbst opened this issue Mar 28, 2023 · 0 comments

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@hybridherbst
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Currently using KHR_animation_pointer is an on/off choice: either everything uses it or nothing.
For compatibility an option to use it in "mixed" mode would be cool, where only when an animation requires KHR_animation_pointer (something is animated that's not possible in the core glTF spec) uses it.

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