-
Notifications
You must be signed in to change notification settings - Fork 0
/
xcalim_buts.c
176 lines (156 loc) · 3.39 KB
/
xcalim_buts.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
/***
Deal with callback management for sensitive buttons
When a button is pressed we make it insensitive.
In general a button starts a popup - when the popup
dies we reset the button.
Problem is when the button dies before the popup.
***/
#include <stdio.h>
#include <ctype.h>
#include <pwd.h>
#include <X11/Intrinsic.h>
#include <X11/Xos.h>
#include <X11/StringDefs.h>
#include <X11/Xaw/Command.h>
#include "xcalim.h"
typedef struct active {
struct active *next;
Widget button;
Widget popup;
} Active;
static Active *act;
/*
* Local routines
*/
static void AddToActive();
static Active *LookActive();
static Active *LookPopup();
static void DeleteFromActive();
static void PopupIsDead();
static void ButtonIsDead();
/*
* Here's the global entry point
* given a button and a popup
* make the button insensitive
* add a destroy callback to the popup to turn the button on again when
* the popup dies - assuming the button is in the list
* add a destroy callback to the button to remove the button from the list
*/
void
ButtonOff(but, popup)
Widget but;
Widget popup;
{
XtSetSensitive(but, False);
XtAddCallback(popup, XtNdestroyCallback, PopupIsDead, but);
XtAddCallback(but, XtNdestroyCallback, ButtonIsDead, but);
AddToActive(but, popup);
}
/* * Turn a button on */
void
ButtonOn(but)
Widget but;
{
Active *ap;
if (ap = LookActive(but)) {
XtRemoveCallback(but, XtNdestroyCallback, ButtonIsDead, but);
XtSetSensitive(but, True);
DeleteFromActive(but);
}
}
/* * Turn a help button on */
void
HelpButtonOn(popup)
Widget popup;
{
Active *ap;
while (ap = LookPopup(popup))
ButtonOn(ap->button);
}
/*
* Callbacks
* 1) called from popup when it dies
*/
/* ARGSUSED */
static void
PopupIsDead(w, closure, call_data)
Widget w;
void *closure;
void *call_data;
{
ButtonOn((Widget) closure);
}
/*
* Callbacks
* 2) called when button is dead
*/
/* ARGSUSED */
static void
ButtonIsDead(w, closure, call_data)
Widget w;
void *closure;
void *call_data;
{
Active *ap;
Widget but = (Widget)closure;
if (ap = LookActive(but)) {
XtRemoveCallback(ap->popup, XtNdestroyCallback, PopupIsDead, but);
DeleteFromActive(but);
}
}
/* * Add a button to the active list */
static void
AddToActive(but, popup)
Widget but;
Widget popup;
{
Active *ap;
if (LookActive(but) == NULL) {
ap = (Active *) XtMalloc(sizeof (Active));
ap->button = but;
ap->popup = popup;
ap->next = act;
act = ap;
} /* not convinced that the else arm here is a never happen */
}
static Active *
LookActive(but)
Widget but;
{
Active *ap;
for (ap = act; ap; ap = ap->next) {
if (ap->button == but)
return ap;
}
return NULL;
}
static Active *
LookPopup(popup)
Widget popup;
{
Active *ap;
for (ap = act; ap; ap = ap->next) {
if (ap->popup == popup)
return ap;
}
return NULL;
}
/* * remove an active entry */
static void
DeleteFromActive(but)
Widget but;
{
Active *ap;
Active *lp = NULL;
for (ap = act; ap; ap = ap->next) {
if (ap->button == but) {
if (lp == NULL)
act = ap->next;
else
lp->next = ap->next;
XtFree((char *)ap);
return;
}
lp = ap;
}
}