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xmake.lua
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xmake.lua
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-- set minimum xmake version
set_xmakever("2.8.2")
-- includes
includes("lib/commonlibsse")
-- set project
set_project("commonlibsse-template")
set_version("0.0.0")
set_license("GPL-3.0")
-- set defaults
set_languages("c++23")
set_warnings("allextra", "error")
set_defaultmode("releasedbg")
-- add rules
add_rules("mode.debug", "mode.releasedbg")
add_rules("plugin.vsxmake.autoupdate")
-- set policies
set_policy("package.requires_lock", true)
-- set configs
set_config("skyrim_ae", true)
-- targets
target("commonlibsse-template")
-- add dependencies to target
add_deps("commonlibsse")
-- add commonlibsse plugin
add_rules("commonlibsse.plugin", {
name = "commonlibsse-template",
author = "qudix",
description = "SKSE64 plugin template using CommonLibSSE"
})
-- add src files
add_files("src/**.cpp")
add_headerfiles("src/**.h")
add_includedirs("src")
set_pcxxheader("src/pch.h")
-- copy build files to MODS or GAME paths (remove this if not needed)
after_build(function(target)
local copy = function(env, ext)
for _, env in pairs(env:split(";")) do
if os.exists(env) then
local plugins = path.join(env, ext, "SKSE/Plugins")
os.mkdir(plugins)
os.trycp(target:targetfile(), plugins)
os.trycp(target:symbolfile(), plugins)
end
end
end
if os.getenv("XSE_TES5_MODS_PATH") then
copy(os.getenv("XSE_TES5_MODS_PATH"), target:name())
elseif os.getenv("XSE_TES5_GAME_PATH") then
copy(os.getenv("XSE_TES5_GAME_PATH"), "Data")
end
end)