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Good morning, i have been experimenting with leela recently with temperatures higher than 1 to try to reproduce how humans make mistakes at different ELO ranges.
Could it be possible to add an option in the Engine tab to select higher temperatures in order to replicate how low rated players make mistakes ?
From my point of view, a temperature of 2+ is how 600 players play, at 1.5 it starts to feel like how 1100-1200 elos play, etc.
Currently i have made a few scripts to pass the higher temperature values to the lc0 binary file but i think it could be nice to have a training option for humans to play leela at a more forgiving level. (temperature range of 1.0 to 2.0)
The text was updated successfully, but these errors were encountered:
Good morning, i have been experimenting with leela recently with temperatures higher than 1 to try to reproduce how humans make mistakes at different ELO ranges.
Could it be possible to add an option in the Engine tab to select higher temperatures in order to replicate how low rated players make mistakes ?
From my point of view, a temperature of 2+ is how 600 players play, at 1.5 it starts to feel like how 1100-1200 elos play, etc.
Currently i have made a few scripts to pass the higher temperature values to the lc0 binary file but i think it could be nice to have a training option for humans to play leela at a more forgiving level. (temperature range of 1.0 to 2.0)
The text was updated successfully, but these errors were encountered: