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I'm trying to replicate this script I had in AutoHotkey that did this to Z if you held LCtrl (I need it to avoid mashing the button in some games)
I've tried reading the manual, but apart from macros (?), I found nothing that would let me hold keys, or make them be held or released (maybe I overlooked something). I'm asking because games would ignore a lot of presses without actually holding the key for a while, as I've discovered with another key remapper.
The text was updated successfully, but these errors were encountered:
No, I don't think that is currently possible. Would a global option to set the time between keydown/keyup of keypresses in a macro be sufficient for your use case?
(For future reference, this sounds like a problem similar to #732)
I'm trying to replicate this script I had in AutoHotkey that did this to Z if you held LCtrl (I need it to avoid mashing the button in some games)
![image](https://private-user-images.githubusercontent.com/62563494/342803892-dc47a45c-a3c9-404b-b314-1129112cb0f7.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTk4MjA3ODMsIm5iZiI6MTcxOTgyMDQ4MywicGF0aCI6Ii82MjU2MzQ5NC8zNDI4MDM4OTItZGM0N2E0NWMtYTNjOS00MDRiLWIzMTQtMTEyOTExMmNiMGY3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzAxVDA3NTQ0M1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWRjYzE0MmIyN2NhNzNkNTgzMjg0ZjBjMGUyMzU3ODBhZTc5MmZmNDc2YjQ3NmU1ZDY2ODU0ZWM4NmU2YTIyY2YmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.9ZZI5xW6XuUnwuuQz1bv2PqxpdW1ysCo_18MEuluyBY)
I've tried reading the manual, but apart from macros (?), I found nothing that would let me hold keys, or make them be held or released (maybe I overlooked something). I'm asking because games would ignore a lot of presses without actually holding the key for a while, as I've discovered with another key remapper.
The text was updated successfully, but these errors were encountered: