v1.4.0
- Add overloads to use hex values (
init(hexString:)
,init(hex:)
,hexString()
andhexValue()
) also with floating point types on RGB/A - Add
hexValue
on RGB/A that returns the hex value as an integer (e.g.RGB<UInt8>(red: 0xAB, green: 0x34, blue: 0xD3).hexValue(as: UInt64)
returns0xAB34D3
asUInt64
)