Important - Feel free to open an Issue if you have a suggestion or need clarrification.
Menu.CreateLabel()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label Text
string
Labels Text
Help Text
string
Labels Help Text
Menu .CreateLabel ("Configs" , "Scripting" , "Label" , "This is a label" )
Menu.CreateSwitch()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label
string
Switch's Label
Help Text
string
Switch's Help Text
Bindable
bool
Bindable Switch
Menu .CreateSwitch ("Configs" , "Scripting" , "Switch" , "This is a Switch" , true )
Menu.CreateCombo()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label
string
Combo Label
Elements
string array
Combo elements
Help Text
string
Combo Help Text
Menu .CreateCombo ("Configs" , "Scripting" , "Combobox" , ["Element 1" , "Element 2" ], "This is a combobox" )
Menu.CreateMultiCombo()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Switch Text
string
MultiCombo Label
Elements
string array
MultiCombo elements
Help Text
string
MultiCombo Help Text
Menu .CreateMultiCombo ("Configs" , "Scripting" , "MultiCombobox" , ["Element 1" , "Element 2" ], "This is a multicombobox" )
Menu.CreateSlider()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label
string
Slider Label
Range
int array
Min and Max
Help Text
string
Slider Help Text
Menu .CreateSlider ("Configs" , "Scripting" , "Slider" , [0 , 100 ], "This is a slider from 0 to 100" )
Menu.CreateBind()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label
string
Bind Label
Help Text
string
Slider Help Text
Menu .CreateBind ("Configs" , "Scripting" , "Keybind" , "This is a keybind" )
Menu.CreateList()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label
string
Listbox Label
Elements
string array
Listbox element
Help Text
string
Listbox Help Text
Menu .CreateList ("Configs" , "Scripting" , "Listbox" , ["Element 1" , "Element 2" , "Element 3" ], "This is a keybind" )
Menu.CreateButton()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Label
string
Button Label
Output
function
function ran on click
function KeyPress ()
{
}
Menu .CreateButton ("Configs" , "Scripting" , "Listbox" , KeyPress )
Menu.SetSize()
Name
Type
Description
Size
int array
Width and Height
Menu.GetSize()
Name
Type
Description
Size
int array
Width and Height
Menu.SetLocation()
Name
Type
Description
Location
int array
X and Y
Menu .SetLocation ([100 ,100 ])
Menu.GetLocation()
Name
Type
Description
Location
int array
X and Y
location = Menu .GetLocation ()
Menu.GetValue()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Name
string
label of element
Name
Type
Description
Value
any
Value of the element
Menu .CreateSwitch ("Configs" , "Scripting" , "Switch" , "This is a Switch" , true )
location = Menu .GetValue ("Configs" , "Scripting" , "Switch" )
Menu.SetValue()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Name
string
label of element
Value
any
label of element
Menu .CreateSwitch ("Configs" , "Scripting" , "Switch" , "This is a Switch" , true )
Menu .SetValue ("Configs" , "Scripting" , "Switch" , true )
Menu.SetVisibility()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Name
string
label of element
Visible
bool
visibility
Menu .CreateSwitch ("Configs" , "Scripting" , "Switch" , "This is a Switch" , true )
Menu .SetVisibility ("Configs" , "Scripting" , "Switch" , 0 )
Menu.GetBind()
Name
Type
Description
Tab
string
Cheat Tabs
Child
string
Child of a Tab
Name
string
label of bind
Name
Type
Description
Bind
array
Bind info
Name
Type
Description
Active
bool
is bind active
Type
int
bind type
Menu .CreateBind ("Configs" , "Scripting" , "Keybind" , "This is a keybind" )
bindinfo = Menu .GetBind ("Configs" , "Scripting" , "Keybind" )
Event .Log ("bind is " + bindinfo [0 ] + " bind type is " + bindinfo [1 ])
Menu.Update()
Name
Type
Description
Element
function
Element to Update
Menu .CreateSwitch ("Configs" , "Scripting" , "Switch" , "This is a Switch" , true )
Menu .Update (Menu .CreateSwitch ("Configs" , "Scripting" , "Switch" , "This switch has new Info" , true ))
Name
Type
Description
Tab
string
Tab Name
Name
Type
Description
Tab
string
Tab Name
Tab .Create ("New Rage" )
Tab .CreateChild ("Rage Child" )
Name
Type
Description
Name
string
Convar Name
Name
Type
Description
Value
any
Convar's Value
Convar .Get ("r_aspectratio" )
Name
Type
Description
Name
string
Convar Name
Value
any
Convar Value
Convar .Get ("r_aspectratio" , 1.33 )
Name
Type
Description
Table
string
Table
Name
string
Name
Name
Type
Description
Value
any
offset value
Netvar .GetOffset ("DT_BaseEntity" , "m_vecMins" )
Name
Type
Description
entity
entity
entity
Table
string
Prop Table
Name
string
Prop Name
Value
any
New Value
local = Local .GetPlayer ()
Netvar .SetProp (local , "CBasePlayer" , "m_flPoseParameter" , [0 ,0 ,1 ])
Name
Type
Description
entity
entity
entity
Table
string
Prop Table
Name
string
Prop Name
Name
Type
Description
Value
any
Property Value
local = Local .GetPlayer ()
pos = Netvar .GetProp (local , "CBasePlayer" , "m_flPoseParameter" )
Classes.GlobalVariables()
Name
Type
Description
index
int
variable Index
Name
Type
Description
realtime
float
absolute time
fps
int
returns frames per second
tickcount
int
returns tickcount
tick interval
int
intervals per tick
fps = Classes .GlobalVariables (2 )
Name
Type
Description
entity
entity
entity
Name
Type
Description
Weapon
weapon
Active Weapon
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
grenade
bool
is grenade
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
isgrenade = Weapon .IsGrenade (activeweapon )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
Knife
bool
is knife
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
isknife = Weapon .IsKnife (activeweapon )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
spread
int
weapon spread
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
spread = Weapon .GetSpread (activeweapon )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
innacuracy
int
weapon innacuracy
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
innacuracy = Weapon .GetInnacuracy (activeweapon )
Name
Type
Description
weapon
weapon
weapon
alt
bool
alt speed
Name
Type
Description
speed
int
velocity
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
speed = Weapon .GetWeaponSpeed (activeweapon , false )
scopedspeed = Weapon .GetWeaponSpeed (activeweapon , true )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
id
int
class ID
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
classid = Weapon .GetClassID (activeweapon )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
weaponID
int
weapon's ID
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
id = Weapon .GetWeaponID (activeweapon )
if (id == 7 )
{
Event .Log ("your weapon is a AK47" )
}
Name
Type
Description
player
entity
player
Name
Type
Description
ammo
int
ammount of bullets
local = Local .GetPlayer ()
ammo = Weapon .GetAmmo (local )
Name
Type
Description
weapon
weapon
weapon
Name
Type
Description
max ammo
int
max ammount of ammo
local = Local .GetPlayer ()
activeweapon = Weapon .GetActiveWeapon (local )
max ammo = Weapon .GetMaxAmmo (activeweapon )
Name
Type
Description
List
entity array
Entity list
Name
Type
Description
List
entity array
Enemies
Enemies = Entity .GetEnemies ()
Name
Type
Description
entity
entity
entity
Name
Type
Description
dormancy
bool
is dormant
dormancy = Entity .IsDormant (Entity .GetList ()[4 ])
Name
Type
Description
entity
entity
entity
Name
Type
Description
bot
bool
is bot
bot = Entity .IsBot (Local .GetPlayer ())
Name
Type
Description
entity
entity
entity
Name
Type
Description
name
string
name
name = Entity .GetName (Local .GetPlayer ())
Name
Type
Description
class id
int
class id
Name
Type
Description
entity
entity
entity
Entity .GetFromClassID (128 )
Name
Type
Description
entity
entity
entity
Name
Type
Description
class id
int
id
cid = Entity .GetClassID (Local .GetPlayer ())
Name
Type
Description
entity
entity
entity
Name
Type
Description
alive
bool
is alive
alive = Entity .IsAlive (Local .GetPlayer ())
Name
Type
Description
id
int
userid
Name
Type
Description
entity
entity
entity
bot = Entity .GetFromUserID (userid )
Name
Type
Description
entity
entity
entity
Name
Type
Description
steam id
string
steam id
steam = Entity .GetSteamID (Local .GetPlayer ())
Name
Type
Description
entity
entity
entity
Name
Type
Description
location
vec3d
Origin
origin = Entity .GetOrigin (Local .GetPlayer ())
Name
Type
Description
entity
entity
entity
Name
Type
Description
box
Vec2D
RenderBox
bb = Entity .GetBoundingBox (Local .GetPlayer ())
Entity.OverrideMaterial()
Name
Type
Description
entity
entity
entity
material
material
material
l = Local .GetPlayer ()
Entity .OverrideMaterial (i , material )
Name
Type
Description
steamid
int
player steam id
Name
Type
Description
picture
picture
picture
profile = Player .GetPicture (Entity .GetSteamID (Local .GetPlayer ()))
Name
Type
Description
entity
entity
entity
Name
Type
Description
maxtrix
int array
maxtrix
maxtrix = Player .GetMatrix (Local .GetPlayer ())
Name
Type
Description
entity
entity
entity
Name
Type
Description
anim
int
anim
maxtrix = Player .GetAnim (Local .GetPlayer ())
Name
Type
Description
entity
entity
entity
Name
Type
Description
DrawInfo_t
int array
drawinfo
maxtrix = Player .GetDrawInfo (Local .GetPlayer ())
Name
Type
Description
modelname
modelname
modelname
drawinfo
int array
drawinfo
matrix
int array
matrix
animation
animation
animation
material
material
material
leave material blank if none
Player .RenderModel ("Special Agent Ava" , drawinfo_t , hitchamsmatrx , playeranim , glowchams )
reloads materials
Name
Type
Description
name
string
materialname
Name
Type
Description
name
string
materialname
Name
Type
Description
index
int
material index
Material .GetIndex ("Glow" )
Name
Type
Description
Index
int
material index
keyname
string
key name
keyvalue
string
keyvalue
does not refresh the material
Material .Update (Material .Get ("Glow" ), "$baseTexture" , "vgui/white" )
Name
Type
Description
name
string
new name
Local .SetName ("Infinite.tech P" )
Name
Type
Description
name
string
clantag name
clantag
string
clantag on scoreboard
Local .SetClantag ("Best Cheat Infinite" , "Infinite.tech" )
Name
Type
Description
player
entity
local player
Name
Type
Description
latency
int
ping
Name
Type
Description
viewangles
int array
ping
Name
Type
Description
viewangles
int array
ping
Local .SetViewAngles ([50 ,50 ])
Name
Type
Description
input
string
string to log
Name
Type
Description
callback
string
callback name
callbackee
function
function to callback
function OnCreateMove ()
{
}
Callback .Add ("CreateMove" , OnCreateMove )
function memory ()
{
Animstate = Player .GetAnim (Local .GetPlayer ())
Velocity = Memory .Read (Animstate + 0x114 )
}
Memory .Enable ()
Callback .Add ("Memory" , memory )
Name
Type
Description
location
int
pointer
Name
Type
Description
memory
any
value in memory
function memory ()
{
Animstate = Player .GetAnim (Local .GetPlayer ())
Velocity = Memory .Read (Animstate + 0x114 )
}
Memory .Enable ()
Callback .Add ("Memory" , memory )
Name
Type
Description
location
int
pointer
value
any
new value
function memory ()
{
Animstate = Player .GetAnim (Local .GetPlayer ())
Memory .Write (Animstate + 0x114 , 100 )
}
Memory .Enable ()
Callback .Add ("Memory" , memory )
Name
Type
Description
handle
int
handle
signature
string
signature
Name
Type
Description
pointer
int
pointer
function memory ()
{
Memory .GetSignature (handle , signature )
}
Memory .Enable ()
Callback .Add ("Memory" , memory )
Name
Type
Description
dll name
string
handle name
Name
Type
Description
handle
int
handle
function memory ()
{
Memory .GetHandle ("engine.dll" )
}
Memory .Enable ()
Callback .Add ("Memory" , memory )
Name
Type
Description
start
vector
line start
end
vector
line end
skipped entity
entity
skip entity
mask
int
mask
type
int
line type
Name
Type
Description
TraceInfo_t
int array
result
Name
Type
Description
entity index
entity
entity
fraction
int
fraction result
Name
Value
Description
Hit
0.1
Hit Something
Hit
0.5
Hit half way
Clear
1
No Hit
Name
Value
Description
TRACE_EVERYTHING
0
trace all
TRACE_WORLD
1
world only
TRACE_ENTITY
2
entities only
CONTENTS_SOLID 0x1
CONTENTS_WINDOW 0x2
CONTENTS_AUX 0x4
CONTENTS_GRATE 0x8
CONTENTS_SLIME 0x10
CONTENTS_WATER 0x20
CONTENTS_BLOCKLOS 0x40
CONTENTS_OPAQUE 0x80
CONTENTS_TESTFOGVOLUME 0x100
CONTENTS_UNUSED 0x200
CONTENTS_BLOCKLIGHT 0x400
CONTENTS_TEAM1 0x800
CONTENTS_TEAM2 0x1000
CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000
CONTENTS_MOVEABLE 0x4000
CONTENTS_AREAPORTAL 0x8000
CONTENTS_PLAYERCLIP 0x10000
CONTENTS_MONSTERCLIP 0x20000
CONTENTS_ORIGIN 0x1000000
CONTENTS_MONSTER 0x2000000
CONTENTS_DEBRIS 0x4000000
CONTENTS_DETAIL 0x8000000
CONTENTS_TRANSLUCENT 0x10000000
CONTENTS_LADDER 0x20000000
CONTENTS_HITBOX 0x40000000
info = Trace .Line (Start , End , 0 , 0x1 , 1 );
Name
Type
Description
location
vec2
location
radius
int
radius
color
vec3
color
thickness
int
thickness
Render .Circle ([100 ,100 ], 30 , [255 ,255 ,255 ,255 ], 4 )
Name
Type
Description
location
vec2
location
radius
int
radius
color
vec3
color
Render .Circle ([100 ,100 ], 30 , [255 ,255 ,255 ,255 ])
Name
Type
Description
location
vec2
location
text
string
text
color
vec3
color
font
font
font
font = Render .CreateFont ("CoolFont.ttf" )
Render .String ([100 ,100 ],"hi" ,[255 ,255 ,255 ,255 ],font )
Name
Type
Description
location
vec2
location
text
string
text
color
vec3
color
font
font
font
Name
Type
Description
font
handle
font
font = Render .CreateFont ("CoolFont.ttf" )
Render .String ([100 ,100 ],"hi" ,[255 ,255 ,255 ,255 ],font )
Name
Type
Description
location
vec2
location
wh
vec2
width and height
color
vec3
color
thickness
int
thickness
Render .Circle ([100 ,100 ], [50 ,50 ], [255 ,255 ,255 ,255 ], 4 )
Name
Type
Description
location
vec2
location
wh
vec2
width and height
color
vec3
color
Render .Circle ([100 ,100 ], [50 ,50 ], [255 ,255 ,255 ,255 ])
Name
Type
Description
Shape
function
Shape of texture
texture
text
texture
pfp = Player .GetPicture (Entity .GetSteamID (Local .GetPlayer ()))
Render .Texture (Render .RectangleFilled ([100 ,100 ],[100 ,100 ],[255 ,255 ,255 ,255 ]), pfp )
Name
Type
Description
directory
string
location
Supports PNG and JPEG only
picture = Render .CreateTexture ("C:\T extures\p icture.png" )
Name
Type
Description
vector
vec3
location
Name
Type
Description
vector
vec2
location
world = Entity .GetOrigin (Local .GetPlayer ())
screen = Render .WorldToScreen (world )
Doubletap.OverrideShift()
Name
Type
Description
shift
int
doubletap shift
Clamped to processticks - 2
Doubletap .OverrideShift (16 )
Doubletap.OverrideTolerance()
Name
Type
Description
shift
int
doubletap tolerance
Clamped to 2
Doubletap .OverrideTolerance (1 )
Name
Type
Description
enable
bool
doubletap teleport
Processing.OverrideProcessedTicks()
Name
Type
Description
shift
int
processed ticks
Processing .OverrideProcessedTicks (22 )
Doubletap .OverrideTolerance (20 )
Name
Type
Description
desync
int array
real fake and lowerbody
Antiaim .OverrideDesync ([-20 ,0 ,120 ]) //-20 real, 0 fakem 120 lowerbody
Name
Type
Description
yaw
int
yaw
Antiaim .OverrideYaw (-180 )
Antiaim.OverrideDirection()
Name
Type
Description
inverted
bool
is inverted
Antiaim .OverrideDirection (true )
Name
Type
Description
overriden
bool
is overriden
Resolver.SetGoalFeetYaw()
Name
Type
Description
curplayer
entity
player
goalfeetyaw
int
new goalfeetyaw
Resolver .Override (true )
e = Players .GetList ()
Resolver .SetGoalFeetYaw (e [3 ], -40 )
Resolver.GetGoalFeetYaw()
Name
Type
Description
curplayer
entity
player
Resolver .Override (true )
Resolver .SetGoalFeetYaw (e [3 ], Resolver .SetGoalFeetYaw (e [3 ]))
Name
Type
Description
curplayer
entity
player
Ragebot .ForceSafety (player )
Name
Type
Description
curplayer
entity
player
Ragebot .ForceBaim (player )
Name
Type
Description
curplayer
entity
player
hitbox
vector
hitboxes
Ragebot .ForceHitbox (player , [0 ])