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suggestion: noise seed changes for each tile #44

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ricperry opened this issue Jan 1, 2024 · 0 comments
Open

suggestion: noise seed changes for each tile #44

ricperry opened this issue Jan 1, 2024 · 0 comments

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@ricperry
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ricperry commented Jan 1, 2024

The way it works right now is that the same noise seed is used for each tile, even if set to random. Can we have it so that a new seed is generated (maybe increment the seed rather than create a random seed) for each tile so that patterns are less prone to showing up in the final image?

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