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Releases: steaklive/EveryRay-Rendering-Engine

v1.1.1

17 Mar 12:41
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Fixed:

  • on terrain light probes placement on DX12

v1.1

04 Mar 23:31
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Added:

  • support for terrain in light probes
  • support for GPU indirect objects in light probes (w/ GPU culling)
  • documentation page Graphics Overview

Fixed:

  • bug when loading textures that are missing on disk for a specific quality preset

v1.0

04 Jan 20:29
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Info

ER_banner_full_color_1k

Finally, the first standalone release of "EveryRay - Rendering Engine"!!!

I started this hobby project in 2018 and it took me almost 6 years to get to the presentable state. Everything that I've envisioned from code architecture and features (won't be feasible to include them all in the changelog of v1.0, sorry) to branding is now here in one place. I am proud of what is possible to do with "EveryRay" and I hope it can be useful for anyone interested in real-time graphics.

I also hope that I will have time to work on future releases, as graphics development is a neverending story with advancements that are coming up every year. "EveryRay" already has a public roadmap of things that I want to focus on next, however, I will be first taking a break from this project for some time (as I have many other projects piled up over the years). Nevertheless, I might be still fixing minor bugs here and there or adding smaller features that are not in the roadmap.

Lastly, thank you all who have already checked "EveryRay" and supported it on GitHub, this has given me the motivation to finish this release:)