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Releases: supyrb/ConfigurableShaders

0.7.1

22 Apr 07:29
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New in this version

  • Fix support for UI stencil masks
  • Change of _ReadMask to _StencilReadMask and _WriteMask to _StencilWriteMask - #13
  • Add new UI Example scene

UI Examples scene

Changelog

Happy Shading 🎉

0.7.0

26 Mar 07:35
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New in this version

  • Lit Shaders - Change albedo color to non HDR to match unity standard shader behavior
  • Lit Shaders - Add HDR emission color

The change will result in a different look in some scenarios, since the hdr color is interpreted differently for the same color value (strange thing, I didn't really find anything in the docs).

Changelog

Happy Shading 🎉

0.6.3

21 Nov 14:30
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  • Add toggle for ui shader to apply alpha to color value to allow blending through alpha for non alpha blend modes.
    Alpha to brightness example

Happy Shading 🎉

Version 0.6.2

03 Nov 17:33
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  • Add support for Instanced Stereo Rendering
  • Fix example scripts

Happy Shading 🎉
configruableshaders-062

Version 0.6.1

25 Oct 20:21
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Added Support for Alpha to Coverage for Configurable/Unlit/Cutout 🎉

Version 0.6.0

14 Oct 09:53
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Supported Shaders:

  • Lit Standard
  • Lit Cutout
  • Lit Transparent
  • Unlit Opaque
  • Unlit Cutout
  • Unlit Transparent
  • UI
  • Debug-Depth
  • Debug-WorldNormals

The project now works well with UPM as well 🎉

Pre-Release of 0.6

14 Oct 09:24
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A lot of stuff has changed. To make sure everything works as expected this is a prerelease for upcoming 0.6 ✌

Version 0.5.1

28 May 08:46
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Supported Shaders

  • Cutout Unlit
  • Standard
  • Standard Unlit
  • Transparent Unlit
  • UI

Changes

  • Support for vertex color in every shader
  • More examples of how to use the shaders
  • Preperations to support UPM

Configurable Shaders 0.1

25 Feb 18:57
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Pre-release

The package includes three configurable shaders and a lot of documentation

Shaders

  • Configurable/Standard: Like the standard shader, but simpler with configurables
  • Configurable/UI: Like the default UI shader, but with Blending and Color Mask configurables
  • Configurable/Unlit/Cutout: Simple Unlit Cutout shader wihich shows how to write a configurable unlit shader