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On mobile (in slow networks), the map tiles are sometimes not loaded when a user enters the application. The loading screen which should prevent this experience does not listen to the loading state of the tiles.
This could potentially be solved with the areTilesLoaded method (doc) that could be bound to the application state.
The text was updated successfully, but these errors were encountered:
But doesn't that trap users in the loading screen until the map is done.
deck.gl works on Desktop also without the map tiles. So you can already interact with the map before the tiles are there.
On mobile this means the loading screen will take between 10 to 20 seconds?
People will bounce away a lot.
I think we should find a way to let the user interact with the application before the map is done. Move map tiles loading into the background and give the user the possibility to interact already.
Maybe (random thoughts):
logged in users:
send directly into the their profile.
zoom into their trees.
give them some stats about the state of their trees
new users:
do some animation with the content of the overlay
distract them from the fact that the application is not ready
On mobile (in slow networks), the map tiles are sometimes not loaded when a user enters the application. The loading screen which should prevent this experience does not listen to the loading state of the tiles.
This could potentially be solved with the
areTilesLoaded
method (doc) that could be bound to the application state.The text was updated successfully, but these errors were encountered: