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comm.c
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comm.c
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#include "comm.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**********************************************************/
char * port = DEFAULT_PORT; // default port
/**********************************************************/
void listenToSocket( char * port, int * mySocket )
{
FILE * fp;
// socket
if( ( *mySocket = socket( PF_INET, SOCK_STREAM, 0 ) ) < 0)
{
printf( "ERROR: Opening socket Failed\n" );
exit( 1 );
}
struct sockaddr_in serveraddr;
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons( atoi( port ) );
serveraddr.sin_addr.s_addr = htonl( INADDR_ANY );
int optval;
optval = 1;
setsockopt( *mySocket, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof optval );
// bind
if( bind( *mySocket, ( struct sockaddr* ) &serveraddr, sizeof( serveraddr ) ) < 0 )
{
printf( "ERROR: bind function Failed\n" );
exit(1);
}
unsigned int length;
length = sizeof( serveraddr );
getsockname ( *mySocket, ( struct sockaddr* ) &serveraddr, &length );
// listen
if( listen( *mySocket, MAXPENDING ) < 0 )
{
printf( "ERROR: Listen failed!\n" );
exit( 1 );
}
printf( "Listening to port: %d...\n", ntohs( serveraddr.sin_port ) );
}
/**********************************************************/
int acceptConnection( int mySocket )
{
int connectedSocket;
struct sockaddr_in connAddr;
socklen_t clientaddrLen;
clientaddrLen = sizeof( connAddr );
// accept
if( ( connectedSocket = accept( mySocket, ( struct sockaddr* ) &connAddr, &clientaddrLen ) ) < 0 )
{
printf( "ERROR: Accept failed!\n" );
return -1;
}
return connectedSocket;
}
/**********************************************************/
void connectToTarget( char * port, char * ip, int * mySocket )
{
if( ( *mySocket = socket( PF_INET, SOCK_STREAM, 0 ) ) < 0)
{
printf( "ERROR: Opening socket Failed\n" );
exit( 1 );
}
struct sockaddr_in serveraddr;
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons( atoi( port ) );
serveraddr.sin_addr.s_addr = inet_addr( ip );
while( connect( *mySocket, ( struct sockaddr* ) &serveraddr, sizeof( serveraddr ) ) < 0 )
{
printf( "ERROR: Connect function Failed.. Retrying\n" );
sleep( 1 );
}
}
/**********************************************************/
int sendMsg( int msg, int mySocket )
{
char msgCode;
msgCode = ( char ) msg;
if( send( mySocket, &msgCode, 1, 0 ) != 1 )
{
printf( "ERROR: Network problem\n",msgCode );
return -1;
}
return 0;
}
/**********************************************************/
int recvMsg( int socket )
{
char msg;
if( recv( socket, &msg, 1, 0 ) != 1 )
{
printf( "ERROR: Network problem\n",msg );
exit( 1 );
}
return ( int ) msg;
}
/**********************************************************/
int sendMove( Move * moveToSend, int mySocket )
{
char buffer[ 2 * MAXIMUM_MOVE_SIZE ];
int i;
for( i = 0; i < 2 * MAXIMUM_MOVE_SIZE; i = i + 2 )
{
buffer[ i ] = moveToSend->tile[ 0 ][ i / 2 ];
buffer[ i + 1 ] = moveToSend->tile[ 1 ][ i / 2 ];
}
if( send( mySocket, buffer, 2 * MAXIMUM_MOVE_SIZE, 0 ) != 2 * MAXIMUM_MOVE_SIZE )
{
printf( "ERROR: Network problem\n" );
return -1;
}
return 0;
}
/**********************************************************/
int getMove( Move * moveToGet, int mySocket )
{
char buffer[ 2 * MAXIMUM_MOVE_SIZE ];
int i;
if( recv( mySocket, buffer, 2 * MAXIMUM_MOVE_SIZE, 0 ) != 2 * MAXIMUM_MOVE_SIZE )
{
printf( "ERROR: Network problem\n" );
return -1;
}
for( i = 0; i < 2 * MAXIMUM_MOVE_SIZE; i = i + 2 )
{
moveToGet->tile[ 0 ][ i / 2 ] = buffer[ i ];
moveToGet->tile[ 1 ][ i / 2 ] = buffer[ i + 1 ];
}
return 0;
}
/**********************************************************/
void sendName( char textToSend[ MAX_NAME_LENGTH + 1 ], int mySocket )
{
int size;
char size_char;
size = strlen( textToSend );
size_char = ( char ) size;
if( send( mySocket, &size_char, 1, 0 ) != 1 )
{
printf( "ERROR: Network problem\n" );
exit( 1 );
}
if( send( mySocket, textToSend, size , 0 ) != size )
{
printf( "ERROR: Network problem\n" );
exit( 1 );
}
}
/**********************************************************/
int getName( char textToGet[ MAX_NAME_LENGTH + 1 ], int mySocket )
{
int size;
char size_char;
char dummy[256];
if( recv( mySocket, &size_char, 1, 0 ) != 1 )
{
printf( "ERROR: Network problem\n" );
return -1;
}
size = ( int ) size_char;
if( recv( mySocket, dummy, size, 0 ) != size )
{
printf( "ERROR: Network problem\n" );
return -1;
}
if( size > MAX_NAME_LENGTH ) size = MAX_NAME_LENGTH;
strncpy( textToGet, dummy, size );
textToGet[ size ] = '\0';
return 0;
}
/**********************************************************/
int sendPosition( Position * posToSend, int mySocket )
{
char buffer[ BOARD_ROWS * BOARD_COLUMNS + 2 + 1 ];
int i, j;
//board
for( i = 0; i < BOARD_ROWS; i++ )
for( j = 0; j < BOARD_COLUMNS; j++ )
buffer[ i * BOARD_COLUMNS + j ] = posToSend->board[ i ][ j ];
//score
buffer[ BOARD_ROWS * BOARD_COLUMNS ] = posToSend->score[ WHITE ];
buffer[ BOARD_ROWS * BOARD_COLUMNS + 1 ] = posToSend->score[ BLACK ];
//turn
buffer[ BOARD_ROWS * BOARD_COLUMNS + 2 ] = posToSend->turn;
if( send( mySocket, buffer, BOARD_ROWS * BOARD_COLUMNS + 2 + 1, 0 ) != BOARD_ROWS * BOARD_COLUMNS + 2 + 1 )
{
printf( "ERROR: Network problem\n" );
return -1;
}
return 0;
}
/**********************************************************/
void getPosition( Position * posToGet, int mySocket )
{
char buffer[ BOARD_ROWS * BOARD_COLUMNS + 2 + 1 ];
int i, j;
if( recv( mySocket, buffer, BOARD_ROWS * BOARD_COLUMNS + 2 + 1, 0 ) != BOARD_ROWS * BOARD_COLUMNS + 2 + 1 )
{
printf( "ERROR: Network problem\n" );
exit( 1 );
}
//board
for( i = 0; i < BOARD_ROWS ; i++ )
for( j = 0; j < BOARD_COLUMNS; j++ )
posToGet->board[ i ][ j ] = buffer[ i * BOARD_COLUMNS + j ];
//score
posToGet->score[ WHITE ] = buffer[ BOARD_ROWS * BOARD_COLUMNS ];
posToGet->score[ BLACK ] = buffer[ BOARD_ROWS * BOARD_COLUMNS + 1 ];
//turn
posToGet->turn = buffer[ BOARD_ROWS * BOARD_COLUMNS + 2 ];
}