An accelerated mini raytracer for 42 and the 42 world
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Updated
Jun 6, 2022 - C
An accelerated mini raytracer for 42 and the 42 world
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
Header-only N-dimensional BVH library
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
Fast Python Ray Tracer with Triangles
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
ray tracing within a bounding volume hierarchy
ray tracer using opengl with BVH and multi-threading for acceleration.
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Fast, Parallel Bounding Volume Hierarchy for Collision Detection in Dynamic Scenes
Surface area heuristic BVH2/4 builder
Real-time oriented 3d collision detection library
A header-only raytracing framework
Principles of Computer Graphics exercises (2020/2021)
Code for my bachelor thesis -- Karlsruhe Institute of Technology
Computer Graphics - METU Ceng 477
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
A bounding volume hierarchy tree for collision detection and ray-casting matters
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