A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
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Updated
Sep 3, 2023 - Python
A Maya Plug-In Template for querying the closest mesh intersection from a click into the viewport. Implements Octrees and BVH to accelerate computation
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
Fast Python Ray Tracer with Triangles
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
A header-only raytracing framework
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Header-only N-dimensional BVH library
Computer Graphics - METU Ceng 477
ray tracing within a bounding volume hierarchy
Principles of Computer Graphics exercises (2020/2021)
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
ray tracer using opengl with BVH and multi-threading for acceleration.
Real-time oriented 3d collision detection library
Surface area heuristic BVH2/4 builder
An accelerated mini raytracer for 42 and the 42 world
Code for my bachelor thesis -- Karlsruhe Institute of Technology
A bounding volume hierarchy tree for collision detection and ray-casting matters
Fast, Parallel Bounding Volume Hierarchy for Collision Detection in Dynamic Scenes
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
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