Tools for extract and repack PAK archives from games based on RE ENGINE
-
Updated
Jul 4, 2024 - C#
Tools for extract and repack PAK archives from games based on RE ENGINE
Open source re-implementation of the original Resident Evil 2 / Biohazard 2
A video game AI study developing a Behaviour Tree from scratch to recreate the Mr X stalker system from Resident Evil 2 Remake (2019) within Unity
View the script files in the original Resident Evil 2 / Biohazard 2 as pseudocode
An extensive framework for weapon mods.
A work-in-progress decompilation of Capcom's Sony PlayStation 2 game, Resident Evil: Dead Aim
Extended control for Resident Evil 4 (2014) / Расширенное управление для Resident Evil 4 (2014)
Tool to extract and edit texts and other localizable data from Resident Evil: Code Veronica
Resident Evil engine reimplementation, far from complete. Started integration in ResidualVM, see forked ResidualVM git repo, branch reevengi. Now working on integration in Scummvm, see forked ScummVM git repo, branch reevengi.
A C# WPF GUI application to edit RE Engine material files (*.mdf2)
Website simples da Loja do Kendo
Resident Evil 4 VR Save Editor
An upcoming toolset with graphic interface and new resources for modding Resident Evil 4 game.
Allows adjusting the Field of Vision in Resident Evil 7 biohazard
Simple countdown using react, for waiting the new resident evil release.
Java 3D " Resident Evil "-like game but 360 view tests (using only standard libraries). Video: test #5 https://youtu.be/DU22GmTOpEk / test #4 https://youtu.be/ii8VrW-U-L4 / test #3 https://youtu.be/oRWheSKothE / test#2 https://youtu.be/dS5n37MNvxI / test#1 https://youtu.be/aXhQQwy1L8I
C#-based set of tools for WWise audio editing (generally for Capcom games).
Add a description, image, and links to the resident-evil topic page so that developers can more easily learn about it.
To associate your repository with the resident-evil topic, visit your repo's landing page and select "manage topics."