High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
-
Updated
Jun 29, 2024 - C++
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
MLT Multimedia Framework
My Custom 2D Game Engine
simple raycasting implementation using SDL2 in Rust
The classic, refined DOOM source port. For Windows PC.
An open source re-implementation of Chris Sawyer's Locomotion
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Port of the original 1996 game from Ambrosia Software.
[in development] Free pixelart editor made in SDL2 C++
Midnight Balloon Murder, a small video game with late 80s vibes, written in C using SDL2.
2D OpenGL game engine written in C++.
A fast and simple objected oriented SDL wrapper written in C++
SuperTux source code
Created by SDL Community
Released 1998