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How do I use the tween editor? I can't find anything about it on the wiki or the documentation. |
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Replies: 2 comments
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Hey @EPiC-Inc, so the tween editor really needs a redesign. It's a real pain to use and I think has an inherent bug which adds half the total duration to itself... But, I'll walk you through it as it stands.
DataTo animate between two values, use: You must press tab or lose focus on the text input to update the Tween with the new data. EasingSee an example of all easings here: https://easings.net/ DurationThe duration of your tween in milliseconds, either the duration of each step or the total tween time - dictated by "Duration as total time" Use BPMIf selected, the duration will be the BPM divided by the BPM Divison BPM DivisionSee Use BPM Duration as total timeSee Duration StepsIf set to 0, the tween will be keyframed over duration divided by the current FPS. |
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Thank u! Idk why I didn't see this [tho to be fair I haven't used GH for a hot second]. |
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Hey @EPiC-Inc, so the tween editor really needs a redesign. It's a real pain to use and I think has an inherent bug which adds half the total duration to itself...
But, I'll walk you through it as it stands.
First of all, have a Module ready and select one of the props so it shows up in the Input Config panel.
I've selected Size on the Text Module here.
Play around with the Module prop and find a few values you'd like to animate between.
I found 100 and 200 for the Text Module's size worked well for me.
The format for the Data is an array of arrays, e.g.
[[100], [200]]
.Type this into the Data input and press tab or click away from the input to make it lose the focus ring - your Twee…