-
Notifications
You must be signed in to change notification settings - Fork 0
/
GER.java
367 lines (340 loc) · 7.28 KB
/
GER.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
package GER;
import robocode.*;
import java.awt.Color;
// API help : http://robocode.sourceforge.net/docs/robocode/robocode/Robot.html
/**
* GER_GER - a robot by The NUI Maynooth Robocode Team 2015
* @author Godstime Osarobo, Eric Cassells, Ross Cawley
*/
public class GER extends Robot
{
// global variables
boolean swap = false;//dodge/kiting technique on(false) or off(true)
boolean check;//is the robot moving forwards(true) or backwards(false)
boolean alternate = false;//dodge/kiting technique using back(false) or using ahead(true)
boolean center = false;//checks if the robot has made its way to the center of the battlefield
double ang = 360;//creates the ang for revAngle
int counter = 0;//checks how many times robot has hit the wall
int counter1 = 0;// checks if the robot is being hit by more than one robot at the same time
int counter2 = 0;
/**
* run: PhoenixUltimate's default behavior
*/
public void run() {
// Initialization of the robot should be put here
Color lightBlue = new Color(0,67,201,255);
Color black = new Color(0,0,0,255);
Color white = new Color(255,255,255,255);
setColors(lightBlue,black,white,Color.black,Color.red); // body color,gun color,radar color,bullet color,scanArc color
// Robot main loop
while(true) {
if(((300 < (int)Math.round(getX())) && ((int)Math.round(getX()) < 500)) && ((300 < (int)Math.round(getY())) && ((int)Math.round(getY()) < 500)) && (center == false)) {
center = true;
setColors(lightBlue,black,white,Color.black,Color.red);
}
else if(center == false) {
goTo(400,400);
}
else {
if(alternate == true){ //reverse kiting start
if(swap == true){ //kiting technique off using ahead
scan();
back(50);
check = false;
//back(50);
turnGunRight(ang);
}
swap = true; //reset the kiting technique to off
ahead(50); //kiting technique on using ahead
check = true;
//ahead(50);
turnGunRight(ang);
} //reverse kiting end
else{ //normal kiting start
if(swap == false){ //kiting technique off using back
scan();
ahead(50);
check = true;
//ahead(50);
turnGunRight(ang);
}
swap = false; //reset the kiting technique to off
back(50); //kiting technique on using back
check = false;
//back(50);
turnGunRight(ang);
} //normal kiting end
}
}
}
/**
* goTo: Goes to a certain location
*/
public void goTo(double xLoc,double yLoc) {
setAllColors(Color.BLACK);
double facing = getHeading();
System.out.println("Facing: " + facing);
if(facing<180) {
turnLeft(360 + facing);
}
else if (facing>180){
turnRight(360 - facing);
}
else {
turnRight(180);
}
double xDist = Math.abs((getX() - xLoc));
System.out.println("xDist: " + xDist);
double yDist = Math.abs((getY() - yLoc));
System.out.println("yDist: " + yDist);
if(getX()<400) {
turnRight(90);
ahead(xDist);
}
else if(getX()>400){
turnLeft(90);
ahead(xDist);
}
else {
}
if(getY()<400) {
turnRight(90);
ahead(yDist);
}
else if(getY()>400){
turnLeft(90);
ahead(yDist);
}
else {
}
}
/**
* onScannedRobot: What to do when you see another robot
*/
public void onScannedRobot(ScannedRobotEvent e) {
if(center == false) {
setAllColors(Color.BLACK);
}
else if (e.isSentryRobot()) {
if(alternate == true) {
/*ahead(50);
check = true;
turnLeft(90 - e.getBearing());//turn perpendicular to the targeted robot
scan();*/
if(ang == 360) {
ang = -360;
}
else {
ang = 360;
}
}
else {
/*back(50);
check = false;
turnLeft(90 - e.getBearing());//turn perpendicular to the targeted robot
scan();*/
if(ang == 360) {
ang = -360;
}
else {
ang = 360;
}
}
}
else {
if(counter2 > 1){
fire(2);
doNothing();
scan();
fire(3);//fire hard!
turnLeft(90 - e.getBearing());//turn perpendicular to the targeted robot
if(alternate == false){
swap = true; //use kiting technique
}
else{
swap = false; //use kiting technique
}
System.out.println(e.getName());
}
else {
fire(3);//fire hard!
turnLeft(90 - e.getBearing());//turn perpendicular to the targeted robot
if(alternate == false){
swap = true; //use kiting technique
}
else{
swap = false; //use kiting technique
}
counter2++;
System.out.println(counter2);
System.out.println(e.getName());
}
}
}
/**
* onBulletMissed: What to do when one of your bullets hits another robot.
*/
public void onBulletMissed(BulletMissedEvent e) {
if(center == false){
setAllColors(Color.BLACK);
}
else{
scan();
}
}
/**
* onBulletHit:What to do when you one of your bullets hits another robot
*/
public void onBulletHit(BulletHitEvent e) {
if(center == false){
setAllColors(Color.BLACK);
}
else{
scan();
}
}
/**
* onHitByBullet: What to do when you're hit by a bullet
*/
public void onHitByBullet(HitByBulletEvent e) {
if(center == false) {
setAllColors(Color.BLACK);
}
else{
counter2 = 0;
if(swap == true) {
scan();
counter1++;
}
else if(counter1 == 2){
turnLeft(90 - e.getBearing());
if(alternate == true) {
ahead(50);
check = true;
back(100);
}
else {
back(50);
check = false;
ahead(100);
}
}
else {
turnLeft(90 - e.getBearing());
if(alternate == true) {
ahead(50);
check = true;
ahead(50);
ahead(50);
}
else {
back(50);
check = false;
back(50);
back(50);
}
counter1++;
}
}
}
/**
* onHitWall: What to do when you hit a wall
*/
public void onHitWall(HitWallEvent e) {
if(center == false) {
setAllColors(Color.BLACK);
}
else {
double loc;
if(check == false) {
if(counter == 2){
loc=e.getBearing();
if(loc>0){
turnLeft(90);
ahead(50);
check = true;
ahead(50);
ahead(50);
turnLeft(0);
swap = true;
}
else{
turnRight(90);
ahead(50);
check = true;
ahead(50);
ahead(50);
turnRight(0);
swap = true;
}
counter = 0;
}
else{
ahead(200);
check = true;
swap = true;
counter++;
}
alternate = true;
}
else if(check == true) {
if(counter == 2){
loc=e.getBearing();
if(loc>0){
turnLeft(90);
ahead(50);
check = true;
ahead(50);
ahead(50);
turnLeft(0);
swap = true;
}
else{
turnRight(90);
ahead(50);
check = true;
ahead(50);
ahead(50);
turnRight(0);
swap = true;
}
counter = 0;
}
else{ //chances are nearly impossible but if the robot somehow hits the wall with its side
back(200);
check = false;
swap = false;
counter++;
}
alternate = false;
}
else {
turnRight(135 - e.getBearing());
ahead(200);
check = true;
}
}
}
/**
* onHitRobot: What to do when you hit a robot
*/
public void onHitRobot(HitRobotEvent e) {
if(center == false) {
setAllColors(Color.BLACK);
}
else {
if(check == false){
turnLeft(90 - e.getBearing());
ahead(50);
check = true;
ahead(50);
}
else if(check == true){
turnLeft(90 - e.getBearing());
back(50);
check = false;
back(50);
}
}
}
}