We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
You can use this code to make the LongJump more like future
if (mc.world.collidesWithAnyBlock(mc.player.getEntityBoundingBox().offset(0, -.4, 0)) && mc.world.collidesWithAnyBlock(mc.player.getEntityBoundingBox().offset(0, event.getY(), 0))) { event.setY(mc.player.motionY = -.001);
(From Virtue via Exeter) This still works on UpdatedNCP for some reason because anticheat development is hard
The text was updated successfully, but these errors were encountered:
God bless you Doogie
Sorry, something went wrong.
delightful, it'll have to add this
No branches or pull requests
You can use this code to make the LongJump more like future
(From Virtue via Exeter)
This still works on UpdatedNCP for some reason because anticheat development is hard
The text was updated successfully, but these errors were encountered: