Skip to content
View 2401lucas's full-sized avatar
😃
Probably Fixing Bugs
😃
Probably Fixing Bugs
  • Nova Scotia
  • 15:13 (UTC -03:00)
Block or Report

Block or report 2401lucas

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
2401lucas/README.md

Hey

I'm Lucas. I am a Software Engineer who specializes in computer graphics.

You can reach me at my Discord with any questions: 2401Lucas

Experience

I am proficient in C, C++, GLSL, HLSL, Vulkan, OpenGl & DX

I have worked with Unity, Unreal and the Godot engine, as well as my own engine.

Released Games

PGA 2k23 I worked mostly on the FTUE/Tutorial of the game, as well as the practice range. My work included using an in house UI system, maintaining, updating and adding new features to the named area's of the game as well as testing features across platforms(PC,PS4/PS5, XB1/XBX)

Vulkan Game Engine/Renderer

Originally started as just a barebones CPP & Vulkan renderer. The Blu Renderer will support RayTracing, Global Illumination, PBR textures & more. The Blu Engine will support dynamic models, scene editing, physics, collisions and ECS.

Pinned Loading

  1. BluVulkanRenderer BluVulkanRenderer Public

    C++ 1

  2. ProcedurallyGeneratingEcosystem ProcedurallyGeneratingEcosystem Public

    An endlessly generating procedural map

    C# 3

  3. Unity-Object-Pooling-System Unity-Object-Pooling-System Public

    A Generic Object Pooler for Unity

    C# 4