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Releases: Austin12325/Foxhole-Blender-addon

Bug fix

11 Dec 08:38
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Fixed skeleton not removing due to incorrect path

Expirmental features

10 Dec 23:39
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Fixed console spam when "Bat file path" isn't set

Added removal of cooked files with the file size less than 2kb (Other tools -> Remove Instance using size)
Added removal of cooked files with if name has "Instance" or "instance" in it (Other tools -> Remove Instances using name)

Bug fix

02 Dec 02:33
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Fixed:
UE cook failing if space is found in the file path
Packing operation failing

Bug fix

30 Nov 15:29
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Removed problematic files from packing

Expirmental features

29 Nov 02:04
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Added:
Packing of game files (no bat files required)
Support for pakchunks (set chunks for assets in Unreal)
Launch engine button
Open project folder button
"Game executable", "UE Engine path" have been added to "Foxhole Paths"

In a fresh blend file, set your paths properly, and check and uncheck "Pak using chunks" under "Other tools", then save start up file (file->Defaults->Save startup file)

Auto folder creation for Uproject

21 Nov 02:21
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Automatically creates the imported objects filepath in your Uproject content folder upon export

Changed export path to "Uproject path"

Texture import rewrite

07 Nov 07:58
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Changed warnings of duplicated from listing all object names to only inform you duplicates exist

Removed prop import in favor of auto texture import (Select the object, select the material then import textures)

Texture import bug fix

06 Nov 17:44
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Fixed an issue where the import would slow down exponentially depending on how many assets you have in the scene
changed the text file import from every item in bpy.data.materials[x] to bpy.context.object.active_material

Expirmental features

04 Nov 07:48
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Rewrite of material import

Expirmental features

02 Nov 07:43
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  • Warnings now offer you a button to fix the problem
  • Import props txt UI removed in favor of automatic material import
  • Added icons to some buttons
  • Added descriptions to the operators