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Azure Service Bus Datatype Channels

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Small, F#-friendly abstraction layer over Azure Service Bus .NET clients, featuring:

  • Channels module and interface that provide a way to construct Consumer and Publisher instances.
  • Pull-based Consumer interface implementation with deterministic release and background message lock renewal.
  • One-off and reusable Publisher instances.
  • Subscription and queue based bindings, with automatic upkeep (create/update), as well as temporary and deadletter queues.
  • Pluggable serialization and conversion between bus primitives and application message representation.

Consumer and Publisher types facilitate both sides of Datatype Channel pattern and pull-based consumer is useful for implementation of CEP systems with backpressure/throttling.

Loosely based on FsBunny - F# API for event streaming over RMQ.

Building

Pre-requisites:

  • .NET SDK 8.0
  • Azure CLI

When building for the first time:

dotnet tool restore
dotnet fsi build.fsx -t init <YOUR_LOCATION> <YOUR_RG> <YOUR_NAMESPACE>

Where

  • <YOUR_LOCATION> is Azure region where Service Bus will be provisioned
  • <YOUR_RG> is the name of the resource group to deploy into
  • <YOUR_NAMESPACE> Azure Service Bus namespace to create
dotnet fsi build.fsx

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.