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Project 3: Stephen Lee #12

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Feature Implemented

  • Core features from INSTRUCTION.md
  • Refraction with Fresnel effects using Schlick's approximation
  • Physically-based depth-of-field effects by jittering rays within an aperture
  • Stochastic Sampled Antialiasing
  • Arbitrary mesh loading and rendering
  • Hierarchical spatial data strutures for better ray/scene intersection testing (octree)

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My README is now completed and I've pushed it up to main

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