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Project 3: Beini Gu #13

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  • Part 1 Core Features
    • core funtionality of BSDF evaluation and path tracing for diffuse / reflective materials
    • stream compaction using thrust
    • togglable material sort to speed up performance
    • togglable option for caching the first intersections
  • Part 2
    • custom mesh loading using tinyObj
    • refraction for glass materials
    • anti-aliasing
    • two other hemisphere sampling methods (stratified sampling, halton sampling)
  • won't modify on source code on this branch (may modify scene and image file, readme in construction)

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