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Project 3: Zhihao Ruan #6

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@shineyruan shineyruan commented Oct 7, 2021

Repo link.

Highlights:
Finished path tracing core features:

  • diffuse shaders
  • perfect specular reflection
  • 1st-bounce ray intersection caching
  • radix sort by material type
  • path continuation/termination by Thrust stream compaction

Finished Advanced Features:

  • Refraction with Fresnel effects using Schlick's approximation
  • Stochastic sampled anti-aliasing
  • Physically-based depth of field
  • OBJ mesh loading with tinyobjloader

Used 1 late day.

Feedback:

  • Too many global variables across the base code which decreases code readability.

Zhihao Ruan and others added 30 commits September 24, 2021 15:58
- Ideal diffuse surface model for shading
- Ray continuation with stream compaction
- Thrust sort for memory coalescence
- perfect specular reflection
- ideal diffuse shading
- transition between half-reflection & half-diffuse
- avoid new ray colliding with the surface by increasing the floating point offset
* remove or move "using namespace std" into source

* finished part of core features

- Ideal diffuse surface model for shading
- Ray continuation with stream compaction
- Thrust sort for memory coalescence

* add `static` qualifier to device arrays

* increase hidpi scene resolution

* add `depth` to RNG generator in `shadeMaterial`

* add `const` qualifiers

* move extract material IDs to `computeIntersections`

* remove redundant `iterationComplete` variable

* finish core shading features

- perfect specular reflection
- ideal diffuse shading
- transition between half-reflection & half-diffuse

* increase lighting effects

* add Cornell variant -- multiple balls

* fix floating point issue in `getPointOnRay`

- avoid new ray colliding with the surface by increasing the floating point offset

* decrease light intensity

* move constants to static_config.h

* fix incorrect light rendering & reflections

* fix specular material color value in multiball scene

* add caching first depth ray trace intersections

* add sample img for core feature demo
- always normalize ray direction before calculation
- always use true_normal for reflection & diffusion
Zhihao Ruan and others added 30 commits October 19, 2021 14:32
- WIP on A-Trous denoiser debugging
- add weights debugging visualization besides GBuffer
- add interactive denoising from GUI
- switch to exactly following math equations in paper
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