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[Feature] Basic Menu System #16

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dudash opened this issue Feb 14, 2020 · 3 comments
Open

[Feature] Basic Menu System #16

dudash opened this issue Feb 14, 2020 · 3 comments
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enhancement New feature or request
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@dudash
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dudash commented Feb 14, 2020

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like
We need to create a simple menu system for the game. User story style card below:
As a player I would like to be able to start a new game, pause my current game, exit the current game, view highscores, and configure my options (like controls, resolution, etc). I'd like to be able to do this by using either a keyboard or a gamepad.

Describe alternatives you've considered
None

Additional context
None

@dudash dudash added the enhancement New feature or request label Feb 14, 2020
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dudash commented Feb 22, 2020

@rluders is that what you envisioned Scenes/Main.tscn for?
Or is that for overlaying to in game for score and other HUD type things?

@rluders
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rluders commented Feb 22, 2020

@dudash yeap, correct. The Scenes/Mai.tscn should hold the Main Menu scene. About the HUDs, they will live inside other separated scenes and imported to the Scenes/World.tscn.

Here, some tutorials about the Godot's UI System:

@dudash dudash self-assigned this Feb 24, 2020
@dudash dudash added this to In progress in Pod Escape Feb 24, 2020
@dudash
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dudash commented Mar 25, 2020

I think the basics aspects for this are in there.
Can we reassign to someone from the art crew to theme with graphics and add actual art? I can help answer questions and guide them on howto do things in godot as necessary @RoddieKieley

@dudash dudash removed their assignment Apr 4, 2020
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Labels
enhancement New feature or request
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