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Jail (Town)
- townjail.town
- townjail.all (Access to
/atownjail [town]
to specify the town before the other arguments)
Use set
with an area selected with /ctool
to select the boundaries of the jail.
Use spawn
while standing where you want the prisoners to spawn inside the area of the jail set.
Use check
to get information about the area and the spawn of the jail.
Use remove
to destroy the jail including all data related to it.
Example:
/townjail set
/townjail spawn
/townjail check
/townjail remove
- townjail.rankchief.town (Access to
/rankchief
commands) - townjail.rankchief.all (Access to
/arankchief [town]
to specify the town before the other arguments) - townjail.rankpolice.arrest (Able to arrest wanteds on kill)
- townjail.rankpolice.town (Access to
/rankpolice
commands) - townjail.rankpolice.all (Access to
/rankpolice [town]
to specify the town before the other arguments) - townjail.townprisoner.town (Access to
/townprisoner
commands) - townjail.townprisoner.all (Access to
/townprisoner [town]
to specify the town before the other arguments) - townjail.townwanted.town (Access to
/townwanted
commands) - townjail.townwanted.all (Access to
/townwanted [town]
to specify the town before the other arguments)
Accepts a pending police request.
Example:
/acceptpolice
Arguments:
-
(#)
- the number of the page in the list. [Optional. Default 0]
Example:
/<rankchief|rankpolice|townprisoner|townwanted> list
/<rankchief|rankpolice|townprisoner|townwanted> list 2
Arguments:
-
[name]
- the name of the player to add or remove.
/rankpolice add
sends a request that needs to be accepted with /acceptpolice
. Expires after 1 hour.
/townprisoner
doesn't have add. You can't add a prisoner with a command.
Example:
/<rankchief|rankpolice|townwanted> add DevNodachi
/<rankchief|rankpolice|townprisoner|townwanted> remove DevNodachi