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v1.2.0
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16 changes: 12 additions & 4 deletions README.md
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## Trucs à changer :
Keybinds : Pour jeter un objet (j'ai mis J mais ça plaît pas à tout le monde)
Shaders : Dans les Options graphiques, cliquez sur Packs de shaders, BSL, Appliquer, Terminé (x3)
Shaders : Dans les Options graphiques, cliquez sur Packs de shaders, séléctionnez celui que vous voulez, Appliquer, Terminé (x3)
Mods -> Capes : Activez toutes les sources de capes (au cas où) parce que MinecraftCapes est désactivé par défaut alors que c'est le + utilisé
Mods à désactiver : Continuity (il peut crash), ReplayMod (si vous en avez pas besoin), Craftify (si vous voulez pas écouter de musique), Inventory Profiles Next (en vrai vous pouvez désactiver juste le gros texte qui s'affiche quand ton outil va casser), Mouse Tweaks (si vous en avez marre du craft autocomplete)

Expand All @@ -56,13 +56,15 @@ Mods à désactiver : Continuity (il peut crash), ReplayMod (si vous en avez pas
- [Capes](https://modrinth.com/mod/capes) : Support pour pas mal de capes
- [Chat Heads](https://modrinth.com/mod/chat-heads) : Pour voir la grosse tête de celui qui parle (faites Tab pour charger toutes les têtes)
- [CIT Resewn](https://modrinth.com/mod/cit-resewn) : Implémente les textures d'items customs d'Optifine
- [ClearDespawn](https://modrinth.com/mod/cleardespawn) : Les items vont clignoter 20s avant de despawn
- [Concurrent Chunk Management Engine](https://modrinth.com/mod/c2me-fabric) : Les chunks chargent et se génèrent plus vite
- [Continuity](https://modrinth.com/mod/continuity) : Implémente les textures connectées d'Optifine
- [Craftify](https://modrinth.com/mod/craftify) : Écoute ta musique in-game (Spotify, Apple Music, YouTube)
- [Cull Leaves](https://modrinth.com/mod/cull-leaves) : Évite de render les feuilles à l'intérieur des arbres
- [Cull Less Leaves](https://modrinth.com/mod/cull-less-leaves) : Pareil mais en moins moche (pour ceux qui veulent)
- [DashLoader](https://modrinth.com/mod/dashloader) : Charge le jeu à la vitesse de la lumière
- [Debugify](https://modrinth.com/mod/debugify) : Corrige les bugs que Mojang a la flemme de corriger
- [Distinguished Potions](https://modrinth.com/mod/distinguished-potions) : Pour arrêter de confondre les potions
- [Don't Clear Chat History](https://modrinth.com/mod/dcch) : Garde l'historique du chat même après avoir fermé le jeu
- [Dynamic FPS](https://modrinth.com/mod/dynamic-fps) : Réduit les FPS quand Minecraft est pas focus
- [Enhanced Block Entities](https://modrinth.com/mod/ebe) : Le rendu des coffres, lits, panneaux, ... est plus fluide
Expand All @@ -72,6 +74,7 @@ Mods à désactiver : Continuity (il peut crash), ReplayMod (si vous en avez pas
- [Fabrishot](https://modrinth.com/mod/fabrishot) : Prends des screenshots en 4K
- [Farsight](https://www.curseforge.com/minecraft/mc-mods/farsight-fabric) : Garde les chunks en mémoire même si le serv dit non
- [FerriteCore](https://modrinth.com/mod/ferrite-core) : Réduit l'usage de la RAM drastiquement
- [Gamma Utils (Fullbright)](https://modrinth.com/mod/gamma-utils) : Fullbright sur demande
- [ImmediatelyFast](https://modrinth.com/mod/immediatelyfast) : Charge tout plus vite
- [Inventory Profiles Next](https://modrinth.com/mod/inventory-profiles-next) : Tri des inventaires/coffres, remplacement des outils presque cassés, ...)
- [Iris Shaders](https://modrinth.com/mod/iris) : Gère mieux les shaders qu'Optifine
Expand All @@ -94,6 +97,7 @@ Mods à désactiver : Continuity (il peut crash), ReplayMod (si vous en avez pas
- [Not Enough Animations](https://modrinth.com/mod/not-enough-animations) : Rajoute des animations pour quasi tout
- [Not Enough Crashes](https://modrinth.com/mod/notenoughcrashes) : Le jeu crash ? Bah maintenant tu sais pourquoi
- [OptiGUI](https://modrinth.com/mod/optigui) : Implémente les interfaces custom d'Optifine
- [Potions Re-Glint](https://modrinth.com/mod/potions-re-glint) : Rajoute l'effet de brillance sur les potions
- [Presence Footsteps](https://modrinth.com/mod/presence-footsteps) : Change le son de vos pas en fonction de la surface. Change aussi le son de pas mal d'objets
- [Puzzle](https://modrinth.com/mod/puzzle) : Permet de customiser les options des mods qui ajoute des fonctionnalités d'Optifine
- [Reese's Sodium Options](https://modrinth.com/mod/reeses-sodium-options) : Encore plus d'options pour Sodium
Expand All @@ -103,16 +107,20 @@ Mods à désactiver : Continuity (il peut crash), ReplayMod (si vous en avez pas
- [Sodium](https://modrinth.com/mod/sodium) : Change complètement le rendu du jeu, gros boost de FPS
- [Sodium Extra](https://modrinth.com/mod/sodium-extra) : Toujours plus d'options pour Sodium
- [Sound Physics Remastered](https://modrinth.com/mod/sound-physics-remastered) : Change le son du jeu (absorption, atténuation, réverbération, ...)
- [Starlight](https://modrinth.com/mod/starlight) : Change la gestion de la lumière
- [ToolTipFix](https://modrinth.com/mod/tooltipfix) : Les popups sortent plus de l'écran maintenant
- [Zoomify](https://modrinth.com/mod/zoomify) : Le zoom d'Optifine mais tu peux scroll pour zoomer +
- [e4mc](https://modrinth.com/mod/e4mc) : Ouvre ton serv local en LAN mais t'es pas obligé d'être sur le même réseau (un peu comme [ESSENTIAL Mod](https://modrinth.com/mod/essential)
- [e4mc](https://modrinth.com/mod/e4mc) : Ouvre ton serv local en LAN mais t'es pas obligé d'être sur le même réseau (un peu comme [ESSENTIAL Mod](https://modrinth.com/mod/essential))

## Resource Packs :
- [Default Dark Mode](https://modrinth.com/resourcepack/default-dark-mode) : Un thème sombre de toute l'interface
- [Dracula Theme](https://modrinth.com/resourcepack/dracula-theme) : Le thème Dracula même dans Minecraft
- [Fullbright UB](https://modrinth.com/resourcepack/fullbright-ub) : Pour mieux voir dans le noir
- [Enchant Icons](https://modrinth.com/resourcepack/enchant-icons-countxd) : Affiche une icône pour chaque catégorie d'enchantement
- [Even Better Enchants](https://modrinth.com/resourcepack/even-better-enchants) : Chaque livre d'enchantement a une texture unique
- [Fresh Animations](https://modrinth.com/resourcepack/fresh-animations) : Change complètement les animations des mobs
- [Translations for Sodium](https://modrinth.com/resourcepack/translations-for-sodium) : Parce que vous êtes pas tous bilingues
- [VisibleOres](https://www.curseforge.com/minecraft/texture-packs/visible-ores) : Les minerais sont plus jolis, on les trouve mieux et elles peuvent briller

## Shaders :
- [BSL Shaders](https://modrinth.com/shader/bsl-shaders) : Les meilleurs shaders. point.
- [Complementary Shaders - Reimagined](https://modrinth.com/shader/complementary-reimagined) : Un changement complet de Complementary Shaders (c'est magnifique)
- [Complementary Shaders - Unbound](https://modrinth.com/shader/complementary-unbound) : L'original, avec une incroyable qualité
17 changes: 0 additions & 17 deletions config/betterf3.json
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Expand Up @@ -34,23 +34,6 @@
},
"enabled": true
},
{
"name": "miscright",
"name_color": 16645526,
"value_color": 5636095,
"lines": {
"misc_right": true
},
"enabled": true
},
{
"empty_lines": 1,
"name": "empty",
"lines": {
"nothing": true
},
"enabled": true
},
{
"name": "target",
"name_color": 43775,
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3 changes: 3 additions & 0 deletions config/cleardespawn.toml
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flashStartTime = 20
despawnTime = 6000
urgentFlash = true
2 changes: 1 addition & 1 deletion config/craftify.toml
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Expand Up @@ -16,7 +16,7 @@
position_x_offset = 1.0
position_y_offset = 0.0
anchor_point = 2
render_type = 2
render_type = 5

[login]
refresh_token = ""
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13 changes: 13 additions & 0 deletions config/distinguishedpotions-client.toml
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#Potion types to be recognized as strong potions for providing alternate item textures.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
strong_potions = ["*:strong_*"]
#Shows a bar similar to the item durability bar on potion items indicating the total amount of effect amplifier levels on the potion.
effect_amplifier_bar = false
#Potion types to be recognized as long potions for providing alternate item textures.
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
long_potions = ["*:long_*"]
#Makes the bottle form and cork color of strong and long potions unique.
dedicated_potion_bottles = true
#Highlights strong and long potions directly in the potion name on the item tooltip.
extended_potion_names = true

6 changes: 6 additions & 0 deletions config/distinguishedpotions-common.toml
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#Give simple potions with an effect (awkward, mundane and thick) a unique effect color to set apart from water bottles.
colored_simple_potions = true
#Custom color overrides for mob effects, allows for restoring effect colors from before Minecraft 1.19.4.
#Format for every entry is "<namespace>:<path>,<rgbcolor>". Tags are supported, must be in the format of "#<namespace>:<path>,<rgbcolor>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_effect_color_overrides_raw = ["minecraft:nausea,2039713"]

2 changes: 1 addition & 1 deletion config/fabric/indigo-renderer.properties
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@@ -1,5 +1,5 @@
#Indigo properties file
#Wed Sep 20 09:07:18 CEST 2023
#Fri Sep 22 11:27:37 CEST 2023
fix-mean-light-calculation=auto
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
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14 changes: 14 additions & 0 deletions config/forgeconfigapiport.toml
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#When single config values need to be corrected (think like the config value is a number 1-10, but the user enters an incompatible input like '5.0', in that case only this single value needs fixing not the whole file),
#Forge restores the built-in default value for that option, but ignores a value that is set in a possibly present default config in 'defaultconfigs'.
#This option fixes this behavior and checks for a value in a default config from 'defaultconfigs' before falling back to the built-in default.
correctConfigValuesFromDefaultConfig = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"
#Config loading from a file config appears to occasionally fail and throw a com.electronwill.nightconfig.core.io.ParsingException: Not enough data available.
#This workaround catches the exception, and recreates a fresh file to try config loading for again. If loading fails for the new file the original exception is thrown.
#To make sure any required changes through configs stay intact through such recreations, placed your changed configs in the 'defaultconfigs' directory.
recreateConfigsWhenParsingFails = true
#Prevent server config files from being saved inside the current world directory. Instead, save them to the global config directory in .minecraft/config/.
#This option effectively disables per world server configs, but helps a lot with avoiding user confusion.
forceGlobalServerConfigs = true

17 changes: 17 additions & 0 deletions config/gamma_utils.json5
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{
"nightVisionEnabled": false,
"defaultGamma": 100,
"toggledGamma": 1500,
"updateToggle": false,
"smoothTransition": false,
"showStatusEffect": true,
"advancedOptions": {
"transitionSpeed": 4500,
"limitCheck": true,
"minGamma": -750,
"maxGamma": 1500,
"gammaStep": 10,
"showMessage": true,
"resetOnClose": false
}
}
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{
"globalBookmarks": {
"armorer": [
],
"butcher": [
],
"cartographer": [
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"cleric": [
],
"farmer": [
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"fisherman": [
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"fletcher": [
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"leatherworker": [
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"librarian": [
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"mason": [
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"shepherd": [
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"toolsmith": [
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"weaponsmith": [
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"nitwit": [
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"none": [
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},
"globalBookmarks1": {
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"cartographer": [
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"cleric": [
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"farmer": [
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"fisherman": [
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"fletcher": [
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"leatherworker": [
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"librarian": [
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"mason": [
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"toolsmith": [
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"weaponsmith": [
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"nitwit": [
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"none": [
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},
"globalBookmarks2": {
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"cleric": [
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"farmer": [
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"fisherman": [
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"fletcher": [
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"leatherworker": [
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"librarian": [
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"mason": [
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"shepherd": [
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"toolsmith": [
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"weaponsmith": [
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"nitwit": [
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"none": [
]
}
}
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@@ -0,0 +1,98 @@
{
"globalBookmarks": {
"armorer": [
],
"butcher": [
],
"cartographer": [
],
"cleric": [
],
"farmer": [
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"fisherman": [
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"fletcher": [
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"leatherworker": [
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"librarian": [
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"mason": [
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"shepherd": [
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"toolsmith": [
],
"weaponsmith": [
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"nitwit": [
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"none": [
]
},
"globalBookmarks1": {
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"butcher": [
],
"cartographer": [
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"cleric": [
],
"farmer": [
],
"fisherman": [
],
"fletcher": [
],
"leatherworker": [
],
"librarian": [
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"mason": [
],
"shepherd": [
],
"toolsmith": [
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"weaponsmith": [
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"nitwit": [
],
"none": [
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},
"globalBookmarks2": {
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"cleric": [
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"farmer": [
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"fisherman": [
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"fletcher": [
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"leatherworker": [
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"librarian": [
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"mason": [
],
"shepherd": [
],
"toolsmith": [
],
"weaponsmith": [
],
"nitwit": [
],
"none": [
]
}
}
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