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smenon/edit_multiple_shapes #149

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  • Changes made to VitruvioComponentDetails.cpp/h
  • If the RPKs for the selected objects are different, it acts as before
  • Otherwise, it now allows editing the multiple selected objects simultaneously
  • Added a function to get all Vitruvio Components that are selected
  • Added a function to determine if the selected Vitruvio Components have different values in its field
  • Modified widget functions/Added new widget functions to account for multiple values selected

@bneukom bneukom force-pushed the smenon/edit_multiple_shapes branch from db9c0ae to b51d954 Compare May 27, 2024 07:37
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I rebased the PR branch to the latest changes on develop (and force pushed). Please reset your branch before making any changes :)

Very very nice work! I like how you adhered to all Unreal guidelines so well already 👍 I also did a quick test and it worked really well (will have to do a bit more indepth functional testing though after we merged it).

The comments are all relatively minor and some code style things.

Also please squash your second commit with the first one (the formatting changes).

Added capability to edit multiple Vitruvio Components simultaneously

Fix tabs
@sidmenon97 sidmenon97 force-pushed the smenon/edit_multiple_shapes branch from 7afd1d0 to 120bb00 Compare July 9, 2024 10:54
Added generic SetAttribute function to VitruvioComponent

* Added generic SetAttribute function to VitruvioComponent and updated SetAttributes() to use the new SetAttrbiute function.
* Also, some additional variable renaming changes.
@sidmenon97 sidmenon97 force-pushed the smenon/edit_multiple_shapes branch from e7225e8 to e06ee16 Compare July 9, 2024 12:14
@bneukom bneukom force-pushed the smenon/edit_multiple_shapes branch from 0eb5d5e to e06ee16 Compare July 17, 2024 08:31
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2 participants