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HDRP_DrawCustomRenderer_setupStackLitSSS

Unity 2021.3.6f1 DrawRendererCustomPass proof of concept :

Video.mp4
  • Open Sample Scene
  • Each Sphere contains a different material : Lit (SSS) and Stack Lit (transmission+dual lob), both connect to the same diffusion profile
  • Each Sphere is draw on his own Layer, to allow the Draw Renderer Custom Pass to draw them (they are not draw by the camera anyway)

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Unity 2021.3.6f1 DrawRendererCustomPass proof of concept

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