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Blender 4.2 LTS support #561

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Blender 4.2 LTS support #561

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FlailingFog
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@FlailingFog FlailingFog commented Jun 2, 2024

This PR will allow the KKBP blender importer to work in Blender 4.2 LTS

Changes

  • Added a button that automatically downloads a previous version of blender. This allows the older bgl image saturation code to work
  • Changed existing bgl pixel saturation code to use GPU module
  • Removed all instances of .hide in favor of .hide_set()
  • Removed all instances of armature.bone.layers in favor of the new bone collections
  • Break Linux / Mac support
  • update existing rigify scripts and material baking scripts for blender 4.2
  • Add the total import time in minutes at the end of the KK log

Current testing set:

  • Koikatsu
  • HF patch for Koikatsu 3.28
  • mmd_tools blender v4 branch
  • KKBP exporter V4.30
  • KKBP importer V7.0.0 (this branch)
  • blender-4.2.0-beta+v42.15b5651712d2-windows.amd64-release

@S00pergang
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S00pergang commented Jun 17, 2024

Hey not sure where else to say but is this supported for blender 4.1?

I also read that KKS has problems while KK doesn't.

Is there a recommended latest setup??? (nvm I can't read)

…ingle layer not multiple)

more rigify before updates for 4.2
Put the KK shader's color options side by side instead of stacked on top of each other
fix bake materials script
log time in minutes for full plugin import
rearrange export panel
disable export panel until model is imported
automatically load baked image if found in the pmx folder
merge three baking scripts into one
create atlas checkpoint
update to work with mmd tools 4.2.2
correct armature mod in copied collection
show progress during cats simplify script
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