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Add battleconf for party leave behavior #2386

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bWolfie
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@bWolfie bWolfie commented Feb 25, 2019

Pull Request Prelude

Changes Proposed

Note: Was unsure of the best way to go about this.

Some time ago the behavior was changed for when a party leader leaves the party. I feel a config option should have been added to retain the old behavior.

Old: Disband the party.
Current: Pass the party leader to another player.
New: Uncomment #define PARTY_LEADER_LEAVE in src/config/classes/general.h

Perhaps others can input on a better way to implement a config option.

Issues addressed:

N/A

@HerculesWSAPI
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This change is Reviewable

@AnnieRuru
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imo, should move this config into conf folder

although our party_share_level is define inside conf/common/inter-server.conf

* when enabled, parties will be disbanded if its leader leaves the party
* uncomment to enable
**/
//#define PARTY_LEADER_LEAVE
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better add configuration option for this

@AnnieRuru
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AnnieRuru commented Feb 25, 2019

actually I'm thinking, why not just add an atcommand for it ?
we already have @party @changeleader @partyoption ...
so just add @partydisband something like that ...

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bWolfie commented Feb 26, 2019

actually I'm thinking, why not just add an atcommand for it ?
we already have @party @changeleader @partyoption ...
so just add @partydisband something like that ...

Yeah that sounds better.

@Emistry
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Emistry commented Feb 26, 2019

@partydisband doesn't sound like it solve the issue.
It create confusion with the party disband/leaving behaviour.
it could end up @partydisband and /leave work differently: Imagine you end up with such behaviour

@partydisband - leave party and remove the party (originally should behave like /leave)
/leave - leave party (and currently it would assign leader to another party member)

not to mention if the party manipulation script commands are planned to be added in future, it create unnecessary workaround to handling both behaviour simultaneously.

beside if player want to change/switch party leader, they could just use the @changeleader atcommand ?

So, adding a configuration in battle/conf/party.conf would most likely a more feasible option here, to switch the party disband behaviour.

@bWolfie bWolfie changed the title Add config for party leave behavior Add battleconf for party leave behavior Feb 26, 2019
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bWolfie commented Feb 26, 2019

I changed it to a battleconf option. I don't really understand it all. Let me know what you think.

@bWolfie bWolfie force-pushed the party_leave_behavior branch 5 times, most recently from 2398803 to 6c1caa1 Compare February 26, 2019 09:15
@AnnieRuru AnnieRuru added type:enhancement Issue describes an enhancement or feature that should be implemented component:core Affecting the Hercules core (i.e. not the game mechanics directly) codereview:needsedits Some edits have been requested before the pull request can be accepted labels Feb 26, 2019
for (j = 0; j < MAX_PARTY; j++) {
if (!p->party.member[j].account_id)
continue;
mapif->party_withdraw(party_id, p->party.member[j].account_id, p->party.member[j].char_id);
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what happens if the party member is offline ?
isn't that ... this configuration should just disband the party ?
you still kick them one by one though ... and expect them all to be online ...

tested

this modification doesn't check offline party members
if I have member A leave party while member B is offline, it shows a message for disband the party
but in-fact, the party leader pass to member B

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thats why i said i dont understand it completely. need help. can you take over PR?

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5 participants