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v1.3.2 for tML v0.10.0.2
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Jofairden committed Jul 14, 2017
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20 changes: 12 additions & 8 deletions Changelogs/v1.3.2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,21 +2,25 @@ The previous team has decided to stop their development for Tremor. The mod has
Tremor is now publicly available on github: https://github.com/Jofairden/Tremor
Thanks to all the collaborators, Tremor will remain available and bugs will be fixed.

Thanks to the collaboration of Rartrin, Jopojelly, more bugs have been fixed.
This patch was brought to you by the collaboration of Rartrin, Jopojelly and Zadum4ivii
Please report any bugs on the git, by making a new issue.
All contributions are incredibly helpful, and mentioned in changelogs.

Fixes:
- Fixed 'Index was outside bounds of array at Tremor.GlowMask.Unload()'
This was fixed by rewriting certain glowmask code
- Fixed 'Index was outside bounds of array at Tremor.GlowMask.Unload()' exception
- Fixed Alchemist item damage modifiers, these were moved to the respective base class
- Fixed Dice Zombie not dropping items in multiplayer
- Fixed Dize Zombie's drop chance for Rupicide

Structure:
- Merged helper classes, removed unused code
- Restructured a lot of folder hierachy
- Fixed Mana/Health stimpacks not consumable
- (Hopefully) fixed FPS dropping to 1 when viewing Tremor's mod description

Other:
- Tremor should now be available on the mod browser at all times!
- Tremor is now eligible for a mod icon in the browser, all serious entries will be considered
- Removed many redundant code, effectively reducing the .tmod filesize by a sizable amount
- Reformatted most of the code
- Written a RecipeWrapper class
- More code has been rewritten, possibly fixing more hidden bugs
- Thanks Rartrin, for your contributions (pull/1)
- Thanks Jopojelly, for your contributions (5f61742)
- Thanks Zadum4ivii, for your contributions (pull/8)
- More code has been rewritten, possibly fixing unknown bugs
4 changes: 2 additions & 2 deletions build.txt
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Expand Up @@ -5,6 +5,6 @@ homepage = http://forums.terraria.org/index.php?threads/tremor-remastered.28695
hideCode = true
hideResources = true
includeSource = false
buildIgnore = *.csproj, *.user, obj\*, bin\*, .vs\*, .git\*,
includePDB = true
buildIgnore = *.csproj, *.user, obj\*, bin\*, .vs\*, .git\*, .editorconfig, .gitignore, *.sln, Changelogs\*
includePDB = false
languageVersion = 6
34 changes: 30 additions & 4 deletions description.txt
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@@ -1,8 +1,8 @@
The original Tremor team: Zadum4ivii, Bogdan3456, DaKkharn, Obesedog, Zerokk, Liniqes, CursedKnight
Tremor is now maintained by Jofairden and collaborators.
The original Tremor team (Zadum4ivii, Bogdan3456, DaKkharn, Obesedog, Zerokk, Liniqes, CursedKnight) no longer work on Tremor.
Tremor is now controlled by Jofairden and collaborators.
Git: https://github.com/Jofairden/Tremor

Please check the Tremor thread on TCF for the recent changelogs.
Recent changelogs below.

What Tremor offers:
Over 1600 new items - including new armor sets, weapons for each class, accessories, new materials and banners for every mob.
Expand All @@ -16,4 +16,30 @@ New alchemist class - absolutely new class with new damage type, weapons, armor
New Nova Celestial Pillar - a completely new pillar for alchemist class that spawns with regular pillars!
11 new soundtracks - amazing tracks for different bosses and events made by Delicious Saturn.
Amazing neat sprites made by our wonderful spriters!
And also support of Boss Checklist Mod!
And also support of Boss Checklist Mod!

Changelogs for v1.3.2:
The previous team has decided to stop their development for Tremor. The mod has now been transferred to Jofairden.
Tremor is now publicly available on github: https://github.com/Jofairden/Tremor
Thanks to all the collaborators, Tremor will remain available and bugs will be fixed.

This patch was brought to you by the collaboration of Rartrin, Jopojelly and Zadum4ivii
Please report any bugs on the git, by making a new issue.
All contributions are incredibly helpful, and mentioned in changelogs.

Fixes:
- Fixed 'Index was outside bounds of array at Tremor.GlowMask.Unload()' exception
- Fixed Alchemist item damage modifiers, these were moved to the respective base class
- Fixed Dice Zombie not dropping items in multiplayer
- Fixed Dize Zombie's drop chance for Rupicide
- Fixed Mana/Health stimpacks not consumable
- (Hopefully) fixed FPS dropping to 1 when viewing Tremor's mod description

Other:
- Removed many redundant code, effectively reducing the .tmod filesize by a sizable amount
- Reformatted most of the code
- Written a RecipeWrapper class
- Thanks Rartrin, for your contributions (pull/1)
- Thanks Jopojelly, for your contributions (5f61742)
- Thanks Zadum4ivii, for your contributions (pull/8)
- More code has been rewritten, possibly fixing unknown bugs

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