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Application for procedural terrain generation using Perlin noise settings

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IvaMarin/Procedural-Terrain-Generation

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Procedural Terrain Generation

Screenshots

Screenshot_1

Screenshot_2

Screenshot_3

Controls

Keyboard & Mouse Controls
W Move forwards
A Move left
S Move backwards
D Move right
E Move up
Q Move down
R Return to initial position
Shift Move fast
Mouse Move Rotate camera
Mouse Wheel Zoom in/out
Esc Enter/close menu

Save option

When you press SAVE in the menu, program will make a screenshot and save height map with water mask. You can find saved data here:

  • Build: <Path to Application Folder>\Procedural Terrain Generation_Data\TerrainData
  • Unity: <Path to Project Folder>\Assets\TerrainData

Terrain data examples

Image Height map Water mask
TerrainData_Image TerrainData_HeightMap TerrainData_WaterMask