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A simple and highly performant Game of Life playground written in C++

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KineticTactic/Game-of-Life

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Game of Life

A simple Game of Life playground written in C++ and OpenFrameworks. Uses hardware-accelerated Compute Shaders on GPU to be highly performant and simulate large map sizes.

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Note: If you have OpenFrameworks installed and are using any other IDE/toolset other than Visual Studio, you just have to copy the source files from src/ and the data folder from bin/data and put them in your project.

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A simple and highly performant Game of Life playground written in C++

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