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SDL-Based Ludo (Don't Get Angry) interpretation.

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LUDO

SDL-Based Ludo (Don't Get Angry) interpretation.

TODO:

1 - Migrate Shared.h to XML file

2 - Implement SFX and BGM volume sliders

3 - Separate screen transition and UI switching

4 - Seek and destroy left edge bug

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SDL-Based Ludo (Don't Get Angry) interpretation.

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